godot/scene/resources
2024-06-18 11:06:31 -04:00
..
2d TileSet: Maintain NavigationPolygon sub-polygons when rotating 2024-06-13 22:16:46 +01:00
3d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
animated_texture.cpp
animated_texture.h
animation_library.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
animation_library.h
animation.compat.inc Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
animation.cpp Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
animation.h Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
atlas_texture.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
atlas_texture.h
audio_stream_polyphonic.compat.inc Add samples playback support 2024-06-18 11:06:31 -04:00
audio_stream_polyphonic.cpp Add samples playback support 2024-06-18 11:06:31 -04:00
audio_stream_polyphonic.h Add samples playback support 2024-06-18 11:06:31 -04:00
audio_stream_wav.cpp Add samples playback support 2024-06-18 11:06:31 -04:00
audio_stream_wav.h Add samples playback support 2024-06-18 11:06:31 -04:00
bit_map.cpp
bit_map.h
bone_map.cpp
bone_map.h
camera_attributes.cpp
camera_attributes.h
camera_texture.cpp
camera_texture.h
canvas_item_material.cpp Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
canvas_item_material.h Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
compositor.cpp
compositor.h
compressed_texture.cpp
compressed_texture.h
curve_texture.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
curve_texture.h
curve.cpp
curve.h
environment.cpp
environment.h
font.compat.inc
font.cpp
font.h
gradient_texture.cpp Merge pull request #92000 from clayjohn/vram-debugger 2024-05-16 09:32:11 +02:00
gradient_texture.h
gradient.cpp
gradient.h
image_texture.cpp
image_texture.h
immediate_mesh.cpp
immediate_mesh.h
label_settings.cpp
label_settings.h
material.cpp Material: Fix marking as ready 2024-06-13 13:12:55 +02:00
material.h Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
mesh_data_tool.compat.inc
mesh_data_tool.cpp
mesh_data_tool.h
mesh_texture.cpp
mesh_texture.h
mesh.cpp Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
mesh.h
multimesh.cpp
multimesh.h
navigation_mesh.cpp
navigation_mesh.h
packed_scene.cpp Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
packed_scene.h
particle_process_material.cpp Fix code style for generated shader code from ParticleProcessMaterial 2024-05-31 14:12:41 +02:00
particle_process_material.h Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
physics_material.cpp
physics_material.h
placeholder_textures.cpp
placeholder_textures.h
portable_compressed_texture.cpp Improve memory usage for image import and PortableCompressedTexture2D 2024-05-20 19:40:39 -04:00
portable_compressed_texture.h
resource_format_text.cpp Merge pull request #91488 from akien-mga/resource-format-text-remove-obsolete-binary-conversion 2024-05-29 22:13:52 +02:00
resource_format_text.h Remove unused code to convert text resource format to binary 2024-05-03 01:14:40 +02:00
SCsub
shader_include.cpp
shader_include.h
shader.cpp Prevent add shader uniform doc when DocTool is not inited 2024-05-20 12:26:26 +08:00
shader.h
skeleton_profile.cpp [Animation] Expose SkeletonProfile.set/is_required 2024-03-30 20:57:55 +01:00
skeleton_profile.h [Animation] Expose SkeletonProfile.set/is_required 2024-03-30 20:57:55 +01:00
sky.cpp
sky.h
sprite_frames.cpp Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
sprite_frames.h
style_box_flat.cpp
style_box_flat.h
style_box_line.cpp
style_box_line.h
style_box_texture.cpp
style_box_texture.h
style_box.cpp
style_box.h
surface_tool.cpp Fix SurfaceTool.create_from_arrays crash with bad index 2024-04-26 11:44:15 +08:00
surface_tool.h Expose create_from_arrays in SurfaceTool and cleanup some naming 2024-04-19 18:45:06 -07:00
syntax_highlighter.cpp Fix uint's suffix is not highlighted in text shader editor 2024-05-03 21:45:53 +08:00
syntax_highlighter.h Make native shader source visualizer can highlight uint suffix 2024-05-07 14:18:48 +08:00
text_file.cpp
text_file.h
text_line.cpp
text_line.h
text_paragraph.cpp
text_paragraph.h
texture_rd.cpp
texture_rd.h
texture.cpp
texture.h
theme.cpp
theme.h
video_stream.cpp
video_stream.h
visual_shader_nodes.cpp Merge pull request #83729 from Chaosus/vs_fix_texture_param 2024-06-12 10:00:23 +02:00
visual_shader_nodes.h Merge pull request #83729 from Chaosus/vs_fix_texture_param 2024-06-12 10:00:23 +02:00
visual_shader_particle_nodes.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
visual_shader.cpp Fix bugs in visual shader varyings 2024-06-16 16:58:46 +03:00
visual_shader.h Fix bugs in visual shader varyings 2024-06-16 16:58:46 +03:00
world_2d.cpp Reorganize some code to have 2D things grouped together 2024-04-13 02:56:50 -07:00
world_2d.h