godot/scene/2d
2017-11-10 09:22:25 -03:00
..
animated_sprite.cpp Fix AnimatedSprite frame property slider in editor 2017-10-11 17:49:39 +09:00
animated_sprite.h
area_2d.cpp Changed get_audio_bus and set functions to get_audio_bus_name and set 2017-09-22 15:05:09 -03:00
area_2d.h Changed get_audio_bus and set functions to get_audio_bus_name and set 2017-09-22 15:05:09 -03:00
audio_stream_player_2d.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
audio_stream_player_2d.h Rename get_position => get_playback_position and seek_pos => seek on audio classes 2017-09-23 16:55:00 +02:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Bind unbound enums, rearrange some by value 2017-10-22 01:58:02 +07:00
camera_2d.h
canvas_item.cpp Bind unbound enums, rearrange some by value 2017-10-22 01:58:02 +07:00
canvas_item.h Disabled filter clip by default and made it optional, fixes #12368, likely others too 2017-11-10 09:22:25 -03:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Fix: CollisionObject shape owner indexing is inconsistent 2017-09-24 15:55:45 +07:00
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
joints_2d.cpp
joints_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
navigation2d.cpp
navigation2d.h
navigation_polygon.cpp Fixes infinite loop in NavPolygonInstance warnings 2017-10-26 13:02:04 +02:00
navigation_polygon.h
node_2d.cpp Remove deprecated rotation methods 2017-11-10 09:09:30 +01:00
node_2d.h Remove deprecated rotation methods 2017-11-10 09:09:30 +01:00
parallax_background.cpp Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera. 2017-10-18 11:17:42 +01:00
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp
particles_2d.h
path_2d.cpp
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
physics_body_2d.h
polygon_2d.cpp
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp missing set/get_collision_mask_bit() for RayCast 2017-10-23 14:31:58 +02:00
ray_cast_2d.h missing set/get_collision_mask_bit() for RayCast 2017-10-23 14:31:58 +02:00
remote_transform_2d.cpp
remote_transform_2d.h
screen_button.cpp
screen_button.h
SCsub
sprite.cpp
sprite.h
tile_map.cpp Disabled filter clip by default and made it optional, fixes #12368, likely others too 2017-11-10 09:22:25 -03:00
tile_map.h Disabled filter clip by default and made it optional, fixes #12368, likely others too 2017-11-10 09:22:25 -03:00
visibility_notifier_2d.cpp Bind unbound enums, rearrange some by value 2017-10-22 01:58:02 +07:00
visibility_notifier_2d.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
y_sort.cpp
y_sort.h