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animated_sprite.cpp
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Fix AnimatedSprite frame property slider in editor
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2017-10-11 17:49:39 +09:00 |
animated_sprite.h
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area_2d.cpp
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Changed get_audio_bus and set functions to get_audio_bus_name and set
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2017-09-22 15:05:09 -03:00 |
area_2d.h
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Changed get_audio_bus and set functions to get_audio_bus_name and set
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2017-09-22 15:05:09 -03:00 |
audio_stream_player_2d.cpp
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
audio_stream_player_2d.h
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Rename get_position => get_playback_position and seek_pos => seek on audio classes
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2017-09-23 16:55:00 +02:00 |
back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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Bind unbound enums, rearrange some by value
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2017-10-22 01:58:02 +07:00 |
camera_2d.h
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canvas_item.cpp
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Bind unbound enums, rearrange some by value
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2017-10-22 01:58:02 +07:00 |
canvas_item.h
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Disabled filter clip by default and made it optional, fixes #12368, likely others too
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2017-11-10 09:22:25 -03:00 |
canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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Fix: CollisionObject shape owner indexing is inconsistent
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2017-09-24 15:55:45 +07:00 |
collision_object_2d.h
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collision_polygon_2d.cpp
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collision_polygon_2d.h
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collision_shape_2d.cpp
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collision_shape_2d.h
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joints_2d.cpp
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joints_2d.h
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light_2d.cpp
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light_2d.h
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light_occluder_2d.cpp
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light_occluder_2d.h
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line_2d.cpp
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line_2d.h
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line_builder.cpp
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line_builder.h
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navigation2d.cpp
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navigation2d.h
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navigation_polygon.cpp
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Fixes infinite loop in NavPolygonInstance warnings
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2017-10-26 13:02:04 +02:00 |
navigation_polygon.h
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node_2d.cpp
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Remove deprecated rotation methods
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2017-11-10 09:09:30 +01:00 |
node_2d.h
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Remove deprecated rotation methods
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2017-11-10 09:09:30 +01:00 |
parallax_background.cpp
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Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera.
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2017-10-18 11:17:42 +01:00 |
parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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particles_2d.cpp
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particles_2d.h
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path_2d.cpp
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path_2d.h
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path_texture.cpp
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path_texture.h
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physics_body_2d.cpp
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Reworked how servers preallocate RIDs, should fix #10970
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2017-11-09 23:35:34 -03:00 |
physics_body_2d.h
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polygon_2d.cpp
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polygon_2d.h
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position_2d.cpp
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position_2d.h
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ray_cast_2d.cpp
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missing set/get_collision_mask_bit() for RayCast
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2017-10-23 14:31:58 +02:00 |
ray_cast_2d.h
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missing set/get_collision_mask_bit() for RayCast
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2017-10-23 14:31:58 +02:00 |
remote_transform_2d.cpp
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remote_transform_2d.h
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screen_button.cpp
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screen_button.h
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SCsub
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sprite.cpp
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sprite.h
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tile_map.cpp
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Disabled filter clip by default and made it optional, fixes #12368, likely others too
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2017-11-10 09:22:25 -03:00 |
tile_map.h
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Disabled filter clip by default and made it optional, fixes #12368, likely others too
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2017-11-10 09:22:25 -03:00 |
visibility_notifier_2d.cpp
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Bind unbound enums, rearrange some by value
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2017-10-22 01:58:02 +07:00 |
visibility_notifier_2d.h
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
y_sort.cpp
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y_sort.h
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