mirror of
https://github.com/godotengine/godot.git
synced 2024-12-03 09:52:18 +08:00
c79be979d4
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test! |
||
---|---|---|
.. | ||
base | ||
examples/physics/script | ||
html | ||
tutorial | ||
core_classes.xml | ||
deferred_format.txt | ||
demos.txt | ||
engine_classes.xml | ||
gdscript.lyx | ||
godot_splash.png | ||
header.txt | ||
make_doc.sh | ||
notes.txt | ||
phys_engine.png | ||
squirrel.lyx | ||
todo.txt | ||
undoredoapi.txt |