godot/scene/3d
Ferenc Arn 1980a54dbb Fix energy not affecting emissive texture in GI baker.
Also fix emission_tex being invalid always due to wrong reference type.

Fixes #10534.
2017-11-15 20:01:53 -05:00
..
area.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
area.h
arvr_nodes.cpp Adding rumble support to ARVR controllers (if implemented on the ARVR interface) 2017-11-01 23:59:14 +11:00
arvr_nodes.h Adding rumble support to ARVR controllers (if implemented on the ARVR interface) 2017-11-01 23:59:14 +11:00
audio_stream_player_3d.cpp Refactor Fixed to Physics 2017-10-21 21:28:08 +07:00
audio_stream_player_3d.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
bone_attachment.cpp Remove assignment and declarations in if statements 2017-09-08 14:59:15 +02:00
bone_attachment.h
camera.cpp Refactor Fixed to Physics 2017-10-21 21:28:08 +07:00
camera.h Made a few tweaks to the interface 2017-10-06 20:35:55 +11:00
collision_object.cpp Fix: CollisionObject shape owner indexing is inconsistent 2017-09-24 15:55:45 +07:00
collision_object.h
collision_polygon.cpp
collision_polygon.h
collision_shape.cpp Remove assignment and declarations in if statements 2017-09-08 14:59:15 +02:00
collision_shape.h
gi_probe.cpp Fix energy not affecting emissive texture in GI baker. 2017-11-15 20:01:53 -05:00
gi_probe.h Fix energy not affecting emissive texture in GI baker. 2017-11-15 20:01:53 -05:00
immediate_geometry.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
immediate_geometry.h Fixed typo: 'texure' to 'texture' 2017-09-29 04:40:01 +07:00
interpolated_camera.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
interpolated_camera.h
light.cpp Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
light.h Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
listener.cpp
listener.h
mesh_instance.cpp
mesh_instance.h
multimesh_instance.cpp
multimesh_instance.h
navigation_mesh.cpp Recast integration. 2017-09-04 21:41:57 +01:00
navigation_mesh.h Recast integration. 2017-09-04 21:41:57 +01:00
navigation.cpp Fix LINK/UNLINK console spam with navmeshes 2017-10-06 13:36:15 +02:00
navigation.h
particles.cpp Fix particles' tangential acceleration randomness 2017-11-10 23:19:08 +01:00
particles.h Create ParticlesMaterialConversionPlugin and format generated shader code 2017-10-12 21:30:19 +09:00
path.cpp Fix PathFollow rotations. 2017-10-21 12:51:49 -04:00
path.h Fix PathFollow rotations. 2017-10-21 12:51:49 -04:00
physics_body.cpp Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
physics_body.h -Changed KinematicBody API yet again to make it friendlier 2017-09-04 07:49:42 -03:00
physics_joint.cpp
physics_joint.h
portal.cpp
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp missing set/get_collision_mask_bit() for RayCast 2017-10-23 14:31:58 +02:00
ray_cast.h missing set/get_collision_mask_bit() for RayCast 2017-10-23 14:31:58 +02:00
reflection_probe.cpp
reflection_probe.h
remote_transform.cpp
remote_transform.h
room_instance.cpp
room_instance.h
scenario_fx.cpp
scenario_fx.h
SCsub Fix disable_3d=yes compile errors 2017-10-22 21:24:20 +03:30
skeleton.cpp
skeleton.h
spatial_velocity_tracker.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
spatial_velocity_tracker.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
spatial.cpp Unify degree members and properties 2017-11-10 12:52:07 +01:00
spatial.h Unify degree members and properties 2017-11-10 12:52:07 +01:00
sprite_3d.cpp
sprite_3d.h
vehicle_body.cpp Added VehicleWheel::get_skidinfo(). 2017-09-30 03:02:16 +02:00
vehicle_body.h Added VehicleWheel::get_skidinfo(). 2017-09-30 03:02:16 +02:00
visibility_notifier.cpp Bind unbound enums, rearrange some by value 2017-10-22 01:58:02 +07:00
visibility_notifier.h
visual_instance.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
visual_instance.h