godot/scene
Thaddeus Crews 194ddfd0c4
Merge pull request #97257 from YeldhamDev/guess_godot_is_unity_after_all
Add "Game" editor for better runtime debugging
2024-10-31 20:14:34 -05:00
..
2d Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
3d Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
animation Merge pull request #97020 from GuilhermeGSousa/fix-non-const-anim-node-process 2024-10-29 19:26:00 -05:00
audio Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
debugger Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
gui Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
main Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
resources Merge pull request #98303 from Chaosus/vs_transparency_preview 2024-10-31 11:17:34 +03:00
theme Merge pull request #88530 from davthedev/tree-hover-items 2024-10-21 16:39:16 -05:00
property_list_helper.cpp
property_list_helper.h
property_utils.cpp Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
property_utils.h
register_scene_types.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
register_scene_types.h
scene_string_names.cpp Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
scene_string_names.h Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
SCsub