godot/scene/3d
Rémi Verschelde 194894d937 Merge pull request #100597 from Zshandi/position-follow-editor-default-float-step
Node2D/3D: Make position follow default float step
2025-01-12 18:07:07 +01:00
..
physics Merge pull request #100317 from TCROC/fix-collision-shape-debug-color-breaks-gdextension 2024-12-30 08:58:41 -06:00
audio_listener_3d.cpp Expose is_part_of_edited_scene() 2024-04-26 11:49:38 +02:00
audio_listener_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
audio_stream_player_3d.compat.inc Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2024-02-08 13:01:50 -06:00
audio_stream_player_3d.cpp Add volume_linear property and methods for audio-related classes 2024-12-18 12:41:57 -08:00
audio_stream_player_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
bone_attachment_3d.compat.inc replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
bone_attachment_3d.cpp Add BoneAttachment3D::get_skeleton() method 2024-08-17 09:35:24 +10:00
bone_attachment_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
camera_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
camera_3d.h Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
cpu_particles_3d.cpp Merge pull request #101012 from zachseiss/master 2025-01-06 22:48:20 +01:00
cpu_particles_3d.h Add cone angle control to particle emission ring shape 2024-09-02 14:35:51 +02:00
decal.cpp Fix crash when duplicating Decal or Light3D nodes 2024-12-20 23:51:47 +01:00
decal.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
fog_volume.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
fog_volume.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
gpu_particles_3d.cpp Merge pull request #101012 from zachseiss/master 2025-01-06 22:48:20 +01:00
gpu_particles_3d.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
gpu_particles_collision_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
gpu_particles_collision_3d.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
importer_mesh_instance_3d.cpp Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
importer_mesh_instance_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
label_3d.cpp [TextServer] Improve embedded objects handling performance. 2025-01-07 08:01:29 +02:00
label_3d.h Fix Selection Game View 2025-01-10 09:53:17 -05:00
light_3d.cpp Fix crash when duplicating Decal or Light3D nodes 2024-12-20 23:51:47 +01:00
light_3d.h Add shadow_caster_mask to Light3D. 2024-08-12 00:17:11 +01:00
lightmap_gi.cpp LightmapGI: Including modules_enabled.gen.h to properly check the configuration warning 2025-01-09 09:55:28 +01:00
lightmap_gi.h Add a supersampling option to LightmapGI 2025-01-07 18:44:59 +01:00
lightmap_probe.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
lightmap_probe.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
lightmapper.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
lightmapper.h Add a supersampling option to LightmapGI 2025-01-07 18:44:59 +01:00
look_at_modifier_3d.cpp Fix LookAtModifier rest space rotation 2025-01-09 05:22:47 +09:00
look_at_modifier_3d.h Move enum BoneAxis to SkeletonModifier from LookAtModifier 2025-01-05 14:14:36 +09:00
marker_3d.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
marker_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
mesh_instance_3d.cpp Fix Selection Game View 2025-01-10 09:53:17 -05:00
mesh_instance_3d.h Fix Selection Game View 2025-01-10 09:53:17 -05:00
multimesh_instance_3d.cpp Fixed Timestep Interpolation: MultiMesh 2024-08-18 17:14:59 +02:00
multimesh_instance_3d.h Fixed Timestep Interpolation: MultiMesh 2024-08-18 17:14:59 +02:00
navigation_agent_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
navigation_agent_3d.h Fix physics tick counter 2024-07-07 19:04:05 +02:00
navigation_link_3d.cpp Add NavigationLink debug direction indicator 2025-01-02 01:07:26 +01:00
navigation_link_3d.h Add NavigationLink function to change navigation map 2024-08-15 22:37:02 +02:00
navigation_obstacle_3d.cpp Improve NavigationObstacle2D debug visuals 2024-12-21 19:53:17 +01:00
navigation_obstacle_3d.h Improve NavigationObstacle2D debug visuals 2024-12-21 19:53:17 +01:00
navigation_region_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
navigation_region_3d.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
node_3d.cpp Merge pull request #100597 from Zshandi/position-follow-editor-default-float-step 2025-01-12 18:07:07 +01:00
node_3d.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
occluder_instance_3d.cpp Fix super call in various get_configuration_warnings methods 2024-09-05 16:08:35 +02:00
occluder_instance_3d.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
path_3d.cpp Draw fewer fishbones to improve Path gizmo readability and performance 2025-01-09 16:08:29 +01:00
path_3d.h Do not defer PathFollow3D transform updates 2024-09-10 10:35:48 +02:00
physical_bone_simulator_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
physical_bone_simulator_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
reflection_probe.cpp ReflectionProbe add Blend Distance 2024-12-05 23:29:47 +01:00
reflection_probe.h ReflectionProbe add Blend Distance 2024-12-05 23:29:47 +01:00
remote_transform_3d.cpp Fix super call in various get_configuration_warnings methods 2024-09-05 16:08:35 +02:00
remote_transform_3d.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
retarget_modifier_3d.cpp Make transform elements BitField in RetargetModifier 2024-12-28 07:19:48 +09:00
retarget_modifier_3d.h Make transform elements BitField in RetargetModifier 2024-12-28 07:19:48 +09:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
skeleton_3d.compat.inc Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count. 2024-02-25 05:24:48 -06:00
skeleton_3d.cpp Use thread_local for bones_backup 2024-12-31 16:32:15 +02:00
skeleton_3d.h Use thread_local for bones_backup 2024-12-31 16:32:15 +02:00
skeleton_ik_3d.cpp Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
skeleton_ik_3d.h Style: Apply clang-tidy fixes 2024-11-04 12:11:06 -06:00
skeleton_modifier_3d.cpp Move enum BoneAxis to SkeletonModifier from LookAtModifier 2025-01-05 14:14:36 +09:00
skeleton_modifier_3d.h Move enum BoneAxis to SkeletonModifier from LookAtModifier 2025-01-05 14:14:36 +09:00
soft_body_3d.compat.inc Fixed SoftBody3D handles not being clickable in 3D Editor Viewport 2024-09-16 21:30:31 +09:30
soft_body_3d.cpp Fixed SoftBody3D handles not being clickable in 3D Editor Viewport 2024-09-16 21:30:31 +09:30
soft_body_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
sprite_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
sprite_3d.h Fix Selection Game View 2025-01-10 09:53:17 -05:00
velocity_tracker_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
velocity_tracker_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visible_on_screen_notifier_3d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
visible_on_screen_notifier_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visual_instance_3d.cpp Fix Selection Game View 2025-01-10 09:53:17 -05:00
visual_instance_3d.h Fix Selection Game View 2025-01-10 09:53:17 -05:00
voxel_gi.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
voxel_gi.h Add VoxelGI bake cancelling and progress UI improvement 2024-11-23 21:12:57 +02:00
voxelizer.cpp Add VoxelGI bake cancelling and progress UI improvement 2024-11-23 21:12:57 +02:00
voxelizer.h Add VoxelGI bake cancelling and progress UI improvement 2024-11-23 21:12:57 +02:00
world_environment.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
world_environment.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
xr_body_modifier_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
xr_body_modifier_3d.h Subscribe to correct tracker signals 2024-04-22 18:40:18 -04:00
xr_face_modifier_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
xr_face_modifier_3d.h Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
xr_hand_modifier_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
xr_hand_modifier_3d.h Add warning if XRHandModifier3D used with OpenXR and hand-tracking isn't enabled. 2024-09-05 00:14:55 -04:00
xr_nodes.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
xr_nodes.h Use SceneStringName in more places 2024-12-02 14:39:16 +01:00