mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
81 lines
3.8 KiB
C++
81 lines
3.8 KiB
C++
/**************************************************************************/
|
|
/* editor_property_name_processor.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef EDITOR_PROPERTY_NAME_PROCESSOR_H
|
|
#define EDITOR_PROPERTY_NAME_PROCESSOR_H
|
|
|
|
#include "scene/main/node.h"
|
|
|
|
class EditorPropertyNameProcessor : public Node {
|
|
GDCLASS(EditorPropertyNameProcessor, Node);
|
|
|
|
static EditorPropertyNameProcessor *singleton;
|
|
|
|
mutable HashMap<String, String> capitalize_string_cache;
|
|
HashMap<String, String> capitalize_string_remaps;
|
|
LocalVector<String> stop_words; // Exceptions that shouldn't be capitalized.
|
|
|
|
HashMap<String, HashMap<String, StringName>> translation_contexts;
|
|
|
|
// Capitalizes property path segments.
|
|
String _capitalize_name(const String &p_name) const;
|
|
|
|
// Returns the translation context for the given name.
|
|
StringName _get_context(const String &p_name, const String &p_property, const StringName &p_class) const;
|
|
|
|
public:
|
|
// Matches `interface/inspector/default_property_name_style` editor setting.
|
|
enum Style {
|
|
STYLE_RAW,
|
|
STYLE_CAPITALIZED,
|
|
STYLE_LOCALIZED,
|
|
};
|
|
|
|
static EditorPropertyNameProcessor *get_singleton() { return singleton; }
|
|
|
|
static Style get_default_inspector_style();
|
|
static Style get_settings_style();
|
|
static Style get_tooltip_style(Style p_style);
|
|
|
|
static bool is_localization_available();
|
|
|
|
// Turns property path segment into the given style.
|
|
// `p_class` and `p_property` are only used for `STYLE_LOCALIZED`, associating the name with a translation context.
|
|
String process_name(const String &p_name, Style p_style, const String &p_property = "", const StringName &p_class = "") const;
|
|
|
|
// Translate plain text group names.
|
|
String translate_group_name(const String &p_name) const;
|
|
|
|
EditorPropertyNameProcessor();
|
|
~EditorPropertyNameProcessor();
|
|
};
|
|
|
|
#endif // EDITOR_PROPERTY_NAME_PROCESSOR_H
|