godot/scene/gui
Pedro J. Estébanez aee586553a Improve UX of drive letters
Namely, move the drive dropdown to just the left of the path text box and don't include the former
in the latter.

This improves the UX on Windows.

In the UNIX case, since its concept of drives is (ab)used to provide shortcuts to useful paths, its
dropdown is kept at the original location.
2020-03-03 10:38:34 +01:00
..
base_button.cpp
base_button.h
box_container.cpp
box_container.h
button.cpp Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
button.h Texture refactor 2020-02-11 11:53:26 +01:00
center_container.cpp
center_container.h
check_box.cpp Texture refactor 2020-02-11 11:53:26 +01:00
check_box.h
check_button.cpp Texture refactor 2020-02-11 11:53:26 +01:00
check_button.h
color_picker.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
color_picker.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
color_rect.cpp
color_rect.h
container.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
container.h
control.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
control.h Texture refactor 2020-02-11 11:53:26 +01:00
dialogs.cpp Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
dialogs.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
file_dialog.cpp Improve UX of drive letters 2020-03-03 10:38:34 +01:00
file_dialog.h Improve UX of drive letters 2020-03-03 10:38:34 +01:00
gradient_edit.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
gradient_edit.h
graph_edit.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
graph_edit.h
graph_node.cpp Texture refactor 2020-02-11 11:53:26 +01:00
graph_node.h Texture refactor 2020-02-11 11:53:26 +01:00
grid_container.cpp
grid_container.h
item_list.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
item_list.h Texture refactor 2020-02-11 11:53:26 +01:00
label.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
label.h
line_edit.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
line_edit.h Texture refactor 2020-02-11 11:53:26 +01:00
link_button.cpp
link_button.h
margin_container.cpp
margin_container.h
menu_button.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
menu_button.h
nine_patch_rect.cpp Texture refactor 2020-02-11 11:53:26 +01:00
nine_patch_rect.h Texture refactor 2020-02-11 11:53:26 +01:00
option_button.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
option_button.h Texture refactor 2020-02-11 11:53:26 +01:00
panel_container.cpp
panel_container.h
panel.cpp
panel.h
popup_menu.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
popup_menu.h Texture refactor 2020-02-11 11:53:26 +01:00
popup.cpp
popup.h
progress_bar.cpp
progress_bar.h
range.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
range.h
reference_rect.cpp
reference_rect.h
rich_text_effect.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
rich_text_effect.h
rich_text_label.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
rich_text_label.h Texture refactor 2020-02-11 11:53:26 +01:00
scroll_bar.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
scroll_bar.h
scroll_container.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
scroll_container.h Fix scrollbar regression on large scales 2020-01-16 00:59:46 -03:00
SCsub
separator.cpp
separator.h
shortcut.cpp
shortcut.h
slider.cpp Texture refactor 2020-02-11 11:53:26 +01:00
slider.h
spin_box.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
spin_box.h Texture refactor 2020-02-11 11:53:26 +01:00
split_container.cpp Texture refactor 2020-02-11 11:53:26 +01:00
split_container.h
tab_container.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
tab_container.h Texture refactor 2020-02-11 11:53:26 +01:00
tabs.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
tabs.h Texture refactor 2020-02-11 11:53:26 +01:00
text_edit.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
text_edit.h Merge pull request #36232 from Calinou/add-soft-line-length-guideline 2020-02-27 21:10:42 +01:00
texture_button.cpp Texture refactor 2020-02-11 11:53:26 +01:00
texture_button.h Texture refactor 2020-02-11 11:53:26 +01:00
texture_progress.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
texture_progress.h Texture refactor 2020-02-11 11:53:26 +01:00
texture_rect.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
texture_rect.h Texture refactor 2020-02-11 11:53:26 +01:00
tool_button.cpp
tool_button.h
tree.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
tree.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
video_player.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
video_player.h Texture refactor 2020-02-11 11:53:26 +01:00
viewport_container.cpp basic 2D engine is more or less working with Vulkan, including editor. 2020-02-11 11:53:27 +01:00
viewport_container.h