godot/scene/debugger
Fabio Alessandrelli d8ba07ea8f Fix debugger crash inspecting freed object.
This seems to be the correct way to validate a reference.
Why is cast_to failing? Is this the correct way of checking if the
object is valid?
2020-02-25 15:00:52 +01:00
..
scene_debugger.cpp Fix debugger crash inspecting freed object. 2020-02-25 15:00:52 +01:00
scene_debugger.h Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
SCsub