godot/main
Luka Dornhecker ad504b926f Add option to toggle console window on Windows
This is an editor setting and its value can also be toggled
using an entry in the Editor toolbar. The console will still
appear briefly when starting the project manager or editor,
as it's still compiled as console application.

Does not impact exported games, which will still run without
console in release and with console in debug mode.

A project setting or export option could be added to disable
it in debug mode if there's demand for it, but that would
greatly reduce the usefulness of debug builds if Windows users
can no longer report error and crash messages.

Fixes #17889.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-20 16:55:52 +02:00
..
tests Enforce Unicode encoding in MSVC 2019-06-19 14:42:09 +03:00
app_icon.png
default_controller_mappings.h
gamecontrollerdb_204.txt
gamecontrollerdb_205.txt
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2019-03-06 17:13:40 +01:00
godotcontrollerdb.txt
input_default.cpp [Input] Release keys/actions pressed if window loses focus 2019-04-27 12:05:12 -03:00
input_default.h [Input] Release keys/actions pressed if window loses focus 2019-04-27 12:05:12 -03:00
main_builders.py
main_timer_sync.cpp Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
main_timer_sync.h Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
main.cpp Add option to toggle console window on Windows 2019-06-20 16:55:52 +02:00
main.h
performance.cpp Add missing enum value to Performance::get_monitor_type 2019-04-22 15:15:09 +02:00
performance.h Add a monitor for the orphan nodes 2019-04-17 23:13:16 +02:00
SCsub
splash_editor.png
splash.png