godot/modules/gltf
2024-11-12 17:44:45 +01:00
..
doc_classes Fix more miscellaneous oddities around the class reference 2024-11-12 17:44:45 +01:00
editor GLTF: Preserve node visibility on import 2024-11-05 19:06:08 -08:00
extensions GLTF: Preserve node visibility on import 2024-11-05 19:06:08 -08:00
structures GLTF: Implement KHR_animation_pointer for animating custom properties 2024-11-04 17:55:40 -08:00
tests Allow passing UID to importer 2024-11-11 15:22:42 +01:00
config.py GLTF: Implement the glTF Object Model to support JSON pointer properties 2024-11-04 17:55:39 -08:00
gltf_defines.h GLTF: Implement the glTF Object Model to support JSON pointer properties 2024-11-04 17:55:39 -08:00
gltf_document.cpp Merge pull request #92986 from Repiteo/core/ref-instantiate-integration 2024-11-11 14:18:15 -06:00
gltf_document.h GLTF: Implement KHR_animation_pointer for animating custom properties 2024-11-04 17:55:40 -08:00
gltf_state.cpp GLTF: Add extract_path and extract_prefix settings 2024-11-04 19:28:33 -08:00
gltf_state.h Merge pull request #94165 from aaronfranke/gltf-khr-anim-ptr 2024-11-04 21:52:03 -06:00
gltf_template_convert.h
README.md
register_types.cpp GLTF: Implement the glTF Object Model to support JSON pointer properties 2024-11-04 17:55:39 -08:00
register_types.h
SCsub
skin_tool.cpp
skin_tool.h

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.