godot/servers/physics_3d
Hugo Locurcio 8fb7e622a6
Rename built-in SGN() macro to SIGN()
This matches the name of the GDScript function (except it's uppercase
here).
2021-11-16 20:40:49 +01:00
..
joints clang-format: Various fixes to comments alignment from clang-format 13 2021-10-28 15:43:36 +02:00
gjk_epa.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
gjk_epa.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_area_3d.cpp Separate space override modes for gravity/damping in Area 2021-11-09 10:29:24 -07:00
godot_area_3d.h Separate space override modes for gravity/damping in Area 2021-11-09 10:29:24 -07:00
godot_area_pair_3d.cpp Separate space override modes for gravity/damping in Area 2021-11-09 10:29:24 -07:00
godot_area_pair_3d.h Separate space override modes for gravity/damping in Area 2021-11-09 10:29:24 -07:00
godot_body_3d.cpp Separate space override modes for gravity/damping in Area 2021-11-09 10:29:24 -07:00
godot_body_3d.h Separate space override modes for gravity/damping in Area 2021-11-09 10:29:24 -07:00
godot_body_direct_state_3d.cpp Expose local center of mass in physics servers 2021-11-08 16:17:57 -07:00
godot_body_direct_state_3d.h Expose local center of mass in physics servers 2021-11-08 16:17:57 -07:00
godot_body_pair_3d.cpp Add raycast options to hit when starting inside / hit back faces 2021-11-10 17:43:35 -07:00
godot_body_pair_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_broad_phase_3d_bvh.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_broad_phase_3d_bvh.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_broad_phase_3d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_broad_phase_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_object_3d.cpp Rename AABB get_area to get_volume 2021-11-05 18:22:42 -04:00
godot_collision_object_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_solver_3d_sat.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_solver_3d_sat.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_solver_3d.cpp Add raycast options to hit when starting inside / hit back faces 2021-11-10 17:43:35 -07:00
godot_collision_solver_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_constraint_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_joint_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_physics_server_3d.cpp Merge pull request #54810 from nekomatata/area-separate-override-modes 2021-11-11 15:11:21 -07:00
godot_physics_server_3d.h Separate space override modes for gravity/damping in Area 2021-11-09 10:29:24 -07:00
godot_shape_3d.cpp Rename built-in SGN() macro to SIGN() 2021-11-16 20:40:49 +01:00
godot_shape_3d.h Add raycast options to hit when starting inside / hit back faces 2021-11-10 17:43:35 -07:00
godot_soft_body_3d.cpp Merge pull request #54810 from nekomatata/area-separate-override-modes 2021-11-11 15:11:21 -07:00
godot_soft_body_3d.h Merge pull request #54810 from nekomatata/area-separate-override-modes 2021-11-11 15:11:21 -07:00
godot_space_3d.cpp Add raycast options to hit when starting inside / hit back faces 2021-11-10 17:43:35 -07:00
godot_space_3d.h Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
godot_step_3d.cpp ThreadWorkPool no longer starts worker threads if given zero work. 2021-11-01 19:19:25 +00:00
godot_step_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
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