godot/editor/plugins
Rémi Verschelde 4d906f46b3
Merge pull request #90660 from adamscott/rename-file-updated-dialog
Improve UX when saving newer files on disk
2024-05-29 11:19:41 +02:00
..
gizmos Merge pull request #91226 from Calinou/editor-gpuparticles3d-simplify-gizmo 2024-05-07 16:49:38 +02:00
tiles Merge pull request #92322 from groud/implement_custom_data_label 2024-05-28 15:49:12 +02:00
abstract_polygon_2d_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
abstract_polygon_2d_editor.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
animation_blend_space_1d_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
animation_blend_space_1d_editor.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
animation_blend_space_2d_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
animation_blend_space_2d_editor.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
animation_blend_tree_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
animation_blend_tree_editor_plugin.h
animation_library_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
animation_library_editor.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
animation_player_editor_plugin.cpp Replace .bind(...).call_deferred() with .call_deferred(...) 2024-05-27 13:29:57 +02:00
animation_player_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
animation_state_machine_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
animation_tree_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
asset_library_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
asset_library_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
audio_stream_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
audio_stream_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
audio_stream_randomizer_editor_plugin.cpp
audio_stream_randomizer_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
bit_map_editor_plugin.cpp
bit_map_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
bone_map_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
bone_map_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
camera_3d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
camera_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
canvas_item_editor_plugin.cpp Replace .bind(...).call_deferred() with .call_deferred(...) 2024-05-27 13:29:57 +02:00
canvas_item_editor_plugin.h Create AudioStreamPlayer when dropping AudioStream 2024-05-19 20:26:04 +08:00
cast_2d_editor_plugin.cpp
cast_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_shape_2d_editor_plugin.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
collision_shape_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
control_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
control_editor_plugin.h Toggle control expand flag directly via top bar 2024-05-10 17:04:14 +02:00
cpu_particles_2d_editor_plugin.cpp Add Ctrl + R keyboard shortcut to restart particle emission in the editor 2024-05-22 18:42:04 +02:00
cpu_particles_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
cpu_particles_3d_editor_plugin.cpp Add Ctrl + R keyboard shortcut to restart particle emission in the editor 2024-05-22 18:42:04 +02:00
cpu_particles_3d_editor_plugin.h
curve_editor_plugin.cpp
curve_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
debugger_editor_plugin.cpp Merge pull request #89248 from KoBeWi/store_no_store 2024-05-07 16:49:26 +02:00
debugger_editor_plugin.h Merge pull request #89248 from KoBeWi/store_no_store 2024-05-07 16:49:26 +02:00
dedicated_server_export_plugin.cpp
dedicated_server_export_plugin.h
editor_debugger_plugin.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
editor_debugger_plugin.h
editor_plugin_settings.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
editor_plugin_settings.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
editor_plugin.compat.inc Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
editor_plugin.cpp Allow setting editor dock tabs to icon only 2024-04-30 09:34:14 +08:00
editor_plugin.h Allow setting editor dock tabs to icon only 2024-04-30 09:34:14 +08:00
editor_preview_plugins.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
editor_preview_plugins.h
editor_resource_conversion_plugin.cpp
editor_resource_conversion_plugin.h
editor_resource_tooltip_plugins.cpp Add tooltip plugin for AudioStream 2024-04-15 22:14:21 +02:00
editor_resource_tooltip_plugins.h Add tooltip plugin for AudioStream 2024-04-15 22:14:21 +02:00
font_config_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
font_config_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
gdextension_export_plugin.h Fix loading GDExtension dependencies on Android 2024-04-19 07:55:08 -07:00
gpu_particles_2d_editor_plugin.cpp Add Ctrl + R keyboard shortcut to restart particle emission in the editor 2024-05-22 18:42:04 +02:00
gpu_particles_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
gpu_particles_3d_editor_plugin.cpp Add Ctrl + R keyboard shortcut to restart particle emission in the editor 2024-05-22 18:42:04 +02:00
gpu_particles_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
gpu_particles_collision_sdf_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
gpu_particles_collision_sdf_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
gradient_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
gradient_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
gradient_texture_2d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
gradient_texture_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
input_event_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
input_event_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
lightmap_gi_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
lightmap_gi_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
material_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
mesh_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
mesh_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
mesh_instance_3d_editor_plugin.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
mesh_instance_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
mesh_library_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
mesh_library_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
multimesh_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
multimesh_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
navigation_link_2d_editor_plugin.cpp
navigation_link_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
navigation_obstacle_2d_editor_plugin.cpp Allow editing NavigationObstacle2D shape 2024-05-12 08:40:43 -04:00
navigation_obstacle_2d_editor_plugin.h Allow editing NavigationObstacle2D shape 2024-05-12 08:40:43 -04:00
navigation_obstacle_3d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
navigation_obstacle_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
navigation_polygon_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
navigation_polygon_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
node_3d_editor_gizmos.cpp Tweak appearance of 3D editor gizmo icons 2024-05-08 17:13:14 +02:00
node_3d_editor_gizmos.h
node_3d_editor_plugin.cpp Merge pull request #92188 from SaracenOne/ownerless_node_select 2024-05-28 15:48:54 +02:00
node_3d_editor_plugin.h Merge pull request #92188 from SaracenOne/ownerless_node_select 2024-05-28 15:48:54 +02:00
occluder_instance_3d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
occluder_instance_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
packed_scene_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
packed_scene_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
packed_scene_translation_parser_plugin.cpp
packed_scene_translation_parser_plugin.h
parallax_background_editor_plugin.cpp
parallax_background_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
particle_process_material_editor_plugin.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
particle_process_material_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
path_2d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
path_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
path_3d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
path_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
physical_bone_3d_editor_plugin.cpp
physical_bone_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
plugin_config_dialog.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
plugin_config_dialog.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
polygon_2d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
polygon_2d_editor_plugin.h
polygon_3d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
polygon_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
resource_preloader_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
resource_preloader_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
root_motion_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
root_motion_editor_plugin.h
script_editor_plugin.cpp Merge pull request #90660 from adamscott/rename-file-updated-dialog 2024-05-29 11:19:41 +02:00
script_editor_plugin.h Add option to open online doc for selected native class in script editor 2024-05-14 21:44:46 +02:00
script_text_editor.cpp Merge pull request #92223 from KoBeWi/do_people_really_copy_whole_shortcut_definitions_multiple_times_and_unironically_think_this_is_alright_🤔 2024-05-22 09:27:00 +02:00
script_text_editor.h Store line change in script navigation history 2024-04-25 23:22:47 +02:00
SCsub
shader_editor_plugin.cpp
shader_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
shader_file_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
shader_file_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
skeleton_2d_editor_plugin.cpp
skeleton_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
skeleton_3d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
skeleton_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
skeleton_ik_3d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
skeleton_ik_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
sprite_2d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
sprite_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
sprite_frames_editor_plugin.cpp Select text in SpriteFramesEditor spin boxes on focus 2024-05-27 21:50:15 +02:00
sprite_frames_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
style_box_editor_plugin.cpp
style_box_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
sub_viewport_preview_editor_plugin.cpp
sub_viewport_preview_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
text_editor.cpp Remove duplicate shortcut definitions 2024-05-21 23:28:49 +02:00
text_editor.h
text_shader_editor.cpp Merge pull request #89806 from timothyqiu/smart-undo 2024-05-28 15:48:20 +02:00
text_shader_editor.h
texture_3d_editor_plugin.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
texture_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
texture_editor_plugin.cpp
texture_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
texture_layered_editor_plugin.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
texture_layered_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
texture_region_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
texture_region_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
theme_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
theme_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
theme_editor_preview.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
theme_editor_preview.h
version_control_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
version_control_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
visual_shader_editor_plugin.cpp Fix error when duplicating visual shader node inside a Frame 2024-05-20 15:56:16 +08:00
visual_shader_editor_plugin.h [VisualShader] Add reroute node and improve port drawing 2024-05-13 03:26:01 +02:00
voxel_gi_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
voxel_gi_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00