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Rémi Verschelde 17f86eee33 Merge pull request #5792 from neikeq/pr-issue-3868
Label: Added `get_visible_line_count` method
2016-07-19 07:38:06 +02:00
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core Merge pull request #5709 from akien-mga/pr-get-engine-version 2016-07-18 00:55:29 +02:00
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drivers Fix multichar character constant warning 2016-07-18 21:34:50 +02:00
main Added gyroscope support to Godot and Android 2016-07-16 01:43:32 +08:00
modules Forgot to clear signals on recompile, closes #5729 2016-07-17 13:49:59 -03:00
platform remove GLU dependency, closes #3787 2016-07-18 17:25:03 -03:00
scene Merge pull request #5792 from neikeq/pr-issue-3868 2016-07-19 07:38:06 +02:00
servers Merge pull request #5383 from Ovnuniarchos/OptimizeOneWay 2016-07-18 16:37:50 +02:00
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version.py Bump version to 2.1-beta \o/ 2016-07-12 08:24:09 +02:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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