godot/servers/visual
AndreaCatania 17ebbfb56d Implemented Soft body
- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer
2018-07-23 20:50:23 +02:00
..
default_mouse_cursor.xpm
rasterizer.cpp
rasterizer.h Implemented Soft body 2018-07-23 20:50:23 +02:00
SCsub
shader_language.cpp Merge pull request #20158 from Overblob/Fixed_shader_parsing_error_log 2018-07-17 14:16:56 +02:00
shader_language.h Visual Shaders are back. 2018-07-14 18:16:18 -03:00
shader_types.cpp Add disable ambient light flag to shaders and materials 2018-07-17 21:30:43 +02:00
shader_types.h Visual Shaders are back. 2018-07-14 18:16:18 -03:00
visual_server_canvas.cpp Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
visual_server_canvas.h Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
visual_server_global.cpp
visual_server_global.h
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp Finally figured out how to implement AnimatedTexture properly. 2018-07-16 11:43:49 -03:00
visual_server_raster.h Implemented Soft body 2018-07-23 20:50:23 +02:00
visual_server_scene.cpp -Fix disable_3d flag 2018-07-21 17:26:49 -03:00
visual_server_scene.h Moved culling, updated lights and shadows into a prepare function so it is only called once for stereo rendering 2018-06-11 21:51:30 +10:00
visual_server_viewport.cpp Changed minimum visible viewport size 2018-07-07 17:10:32 -05:00
visual_server_viewport.h Added option to viewport to keep linear color 2018-05-06 19:28:09 +10:00
visual_server_wrap_mt.cpp
visual_server_wrap_mt.h Implemented Soft body 2018-07-23 20:50:23 +02:00