mirror of
https://github.com/godotengine/godot.git
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31ce3c5fd0
-fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
24 lines
423 B
C++
24 lines
423 B
C++
#ifndef FUNC_REF_H
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#define FUNC_REF_H
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#include "reference.h"
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class FuncRef : public Reference{
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OBJ_TYPE(FuncRef,Reference);
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ObjectID id;
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StringName function;
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protected:
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static void _bind_methods();
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public:
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Variant call_func(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
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void set_instance(Object *p_obj);
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void set_function(const StringName& p_func);
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FuncRef();
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};
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#endif // FUNC_REF_H
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