godot/scene/2d
2018-08-16 14:36:38 +02:00
..
animated_sprite.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
animated_sprite.h Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
area_2d.cpp Allow editing of some unbound properties when hinted (or no range hinted) 2018-05-16 09:13:41 -03:00
area_2d.h
audio_stream_player_2d.cpp Fix possible bug with AudioStreamPlayer2D audio position 2018-07-10 22:57:50 -03:00
audio_stream_player_2d.h Improved stream paused fade code 2018-07-09 21:58:33 -03:00
back_buffer_copy.cpp Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
back_buffer_copy.h Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
camera_2d.cpp Fix Camera2D drag margin property is affected by zoom property #18912 2018-05-16 01:53:38 +02:00
camera_2d.h
canvas_item.cpp Fix CanvasItem search for a CanvasLayer 2018-07-18 20:34:21 +02:00
canvas_item.h Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
collision_object_2d.h Further fixes to KinematicBody2D API, support for sync motion in moving objects 2018-07-17 08:58:04 -03:00
collision_polygon_2d.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
joints_2d.cpp Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
joints_2d.h
light_2d.cpp Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
light_2d.h Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
line_2d.h Line2D texture stretch mode 2018-07-16 23:16:58 +02:00
line_builder.cpp Removed unnecessary assignments 2018-07-24 09:51:03 +02:00
line_builder.h [Core] Change math_2d includes to vector2 includes where relevant 2018-08-10 14:59:29 -05:00
mesh_instance_2d.cpp Add missing copyright headers 2018-05-16 14:50:44 -03:00
mesh_instance_2d.h Add missing copyright headers 2018-05-16 14:50:44 -03:00
navigation2d.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
navigation2d.h
navigation_polygon.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
navigation_polygon.h
node_2d.cpp Lift 1440 limit in rotation_degrees hint range 2018-08-16 14:36:38 +02:00
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp Fixed some warnings found with Cppcheck. 2018-05-14 02:14:56 -03:00
parallax_layer.h
particles_2d.cpp Allow editing of some unbound properties when hinted (or no range hinted) 2018-05-16 09:13:41 -03:00
particles_2d.h
path_2d.cpp Allow editing of some unbound properties when hinted (or no range hinted) 2018-05-16 09:13:41 -03:00
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp apply a threshold for floor angle, fixes #16037, fixes #15632 2018-08-10 13:07:52 -03:00
physics_body_2d.h Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods. 2018-07-24 05:00:56 -04:00
polygon_2d.cpp Lift 1440 limit in rotation_degrees hint range 2018-08-16 14:36:38 +02:00
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
remote_transform_2d.h
screen_button.cpp Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
screen_button.h Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
SCsub
skeleton_2d.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
skeleton_2d.h Style: Apply clang-format (5.0) to some missed files 2018-05-31 09:00:37 +02:00
sprite.cpp Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
sprite.h Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
tile_map.cpp Merge pull request #20587 from groud/fix_2deditor_scrollable_zone 2018-08-13 09:03:34 +02:00
tile_map.h Fixes bugs on the 2D editor scrollable area 2018-07-30 01:05:13 +02:00
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp
y_sort.h