godot/scene/3d
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
..
area_3d.cpp Remove area or body from map before emitting signals. 2020-10-02 17:03:09 +01:00
area_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
audio_stream_player_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
audio_stream_player_3d.h
baked_lightmap.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
baked_lightmap.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
camera_3d.h
collision_object_3d.cpp
collision_object_3d.h
collision_polygon_3d.cpp Merge pull request #38743 from arrowinaknee/node-config-warnings 2020-10-01 14:03:29 +02:00
collision_polygon_3d.h
collision_shape_3d.cpp Better validate CollisionShape3D config. warning after #38743 2020-10-02 09:41:55 +02:00
collision_shape_3d.h Implement CollisionShape3D.make_convex_from_siblings() 2020-08-05 04:13:33 -05:00
cpu_particles_3d.cpp Merge pull request #38743 from arrowinaknee/node-config-warnings 2020-10-01 14:03:29 +02:00
cpu_particles_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
decal.cpp
decal.h
gi_probe.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
gi_probe.h
gpu_particles_3d.cpp Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
gpu_particles_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gpu_particles_collision_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gpu_particles_collision_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
immediate_geometry_3d.cpp
immediate_geometry_3d.h
light_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
light_3d.h Added volumetric fog effect. 2020-08-13 11:28:45 -03:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
listener_3d.cpp
listener_3d.h
mesh_instance_3d.cpp
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_3d.cpp Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
navigation_3d.h
navigation_agent_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
navigation_agent_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h
navigation_region_3d.cpp Better validate CollisionShape3D config. warning after #38743 2020-10-02 09:41:55 +02:00
navigation_region_3d.h
node_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
node_3d.h Renamed toplevel to be top_level 2020-10-01 03:17:33 -04:00
path_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
path_3d.h
physics_body_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
physics_body_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
physics_joint_3d.cpp
physics_joint_3d.h
position_3d.cpp
position_3d.h
proximity_group_3d.cpp
proximity_group_3d.h
ray_cast_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
ray_cast_3d.h Rename RayCast's cast_to property to target_position 2020-09-10 19:06:56 +02:00
reflection_probe.cpp
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
SCsub
skeleton_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
skeleton_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
skeleton_ik_3d.cpp Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true 2020-07-27 20:18:16 +03:00
skeleton_ik_3d.h
soft_body_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
soft_body_3d.h Ensure assignment operators return by reference to avoid unnecessary copies. 2020-09-04 09:18:19 +01:00
spring_arm_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
spring_arm_3d.h
sprite_3d.cpp Merge pull request #38743 from arrowinaknee/node-config-warnings 2020-10-01 14:03:29 +02:00
sprite_3d.h
vehicle_body_3d.cpp Merge pull request #38743 from arrowinaknee/node-config-warnings 2020-10-01 14:03:29 +02:00
vehicle_body_3d.h
velocity_tracker_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
velocity_tracker_3d.h
visibility_notifier_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
visibility_notifier_3d.h
visual_instance_3d.cpp
visual_instance_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
voxelizer.cpp
voxelizer.h
world_environment.cpp Merge pull request #38743 from arrowinaknee/node-config-warnings 2020-10-01 14:03:29 +02:00
world_environment.h
xr_nodes.cpp Merge pull request #38743 from arrowinaknee/node-config-warnings 2020-10-01 14:03:29 +02:00
xr_nodes.h