godot/scene
Rémi Verschelde 5627047c32 Merge pull request #10455 from groud/control_margin_fixes
Some control fixes and removed other useless lines
2017-08-20 15:24:00 +02:00
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2d Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. 2017-08-19 13:14:38 -03:00
3d -Fix all shadow and culling related issues, fixes #9330 2017-08-19 20:07:21 -03:00
animation Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
audio Removes type information from method binds 2017-08-10 07:17:50 +02:00
gui Merge pull request #10455 from groud/control_margin_fixes 2017-08-20 15:24:00 +02:00
io Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
main Small fix that makes overal UI (including dragging spliiters) much, much faster. 2017-08-18 23:01:27 -03:00
resources Merge pull request #10444 from toger5/styleBoxFlat_corner_detail_value_limitation 2017-08-19 17:56:48 +02:00
register_scene_types.cpp Added ARVRAnchor support and a few small enhancements 2017-08-03 18:58:05 +10:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.cpp Fixed some string names and animation playback options, closes #9446 2017-08-06 22:51:56 -03:00
scene_string_names.h Fixed some string names and animation playback options, closes #9446 2017-08-06 22:51:56 -03:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00