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Rémi Verschelde 177583e282 Merge pull request #10466 from n-pigeon/expose_transform
Exposed Transform.interpolate_with()
2017-08-20 15:24:57 +02:00
core Exposed Transform.interpolate_with() 2017-08-20 00:09:45 +02:00
doc Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup" 2017-08-19 17:47:27 -03:00
drivers -Fix all shadow and culling related issues, fixes #9330 2017-08-19 20:07:21 -03:00
editor Merge pull request #10460 from Zylann/orbit_sensitivity 2017-08-20 15:24:35 +02:00
main Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup" 2017-08-19 17:47:27 -03:00
misc Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
modules Merge pull request #10455 from groud/control_margin_fixes 2017-08-20 15:24:00 +02:00
platform Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup" 2017-08-19 17:47:27 -03:00
scene Merge pull request #10455 from groud/control_margin_fixes 2017-08-20 15:24:00 +02:00
servers -Fix all shadow and culling related issues, fixes #9330 2017-08-19 20:07:21 -03:00
thirdparty minizip: Reapply Godot-specific changes for seek support 2017-08-18 23:26:41 +02:00
.clang-format Style: Add .clang-format based on LLVM style 2017-02-11 23:48:56 +01:00
.editorconfig Add trim_trailing_whitespace to .editorconfig 2017-05-16 14:04:26 +03:00
.gitattributes Formatting of mm files 2017-04-09 21:22:40 +10:00
.gitignore Add options for more human-friendly build output 2017-07-11 19:46:23 +02:00
.travis.yml make use of 2 cores in Travis CI 2017-07-21 01:01:44 +02:00
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ISSUE_TEMPLATE.md Issue template: Stop discouraging bug reporting on master 2017-03-24 22:01:59 +01:00
LICENSE.txt Fix license formatting breaking GH detection 2017-05-07 16:53:32 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
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methods.py -Added GLTF scene support (still missing animations and .glb extension) 2017-08-02 15:43:49 -03:00
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SConstruct Fix scons failing when not building sources 2017-08-03 11:53:16 -03:00
version.py Bump version to 3.0-alpha 2017-01-02 23:02:25 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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