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90019676b0
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
120 lines
4.2 KiB
C++
120 lines
4.2 KiB
C++
/*************************************************************************/
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/* animation_library_editor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef ANIMATION_LIBRARY_EDITOR_H
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#define ANIMATION_LIBRARY_EDITOR_H
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#include "editor/animation_track_editor.h"
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#include "editor/editor_plugin.h"
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#include "scene/animation/animation_player.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tree.h"
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class EditorFileDialog;
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class AnimationLibraryEditor : public AcceptDialog {
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GDCLASS(AnimationLibraryEditor, AcceptDialog)
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enum {
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LIB_BUTTON_ADD,
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LIB_BUTTON_LOAD,
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LIB_BUTTON_PASTE,
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LIB_BUTTON_FILE,
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LIB_BUTTON_DELETE,
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};
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enum {
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ANIM_BUTTON_COPY,
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ANIM_BUTTON_FILE,
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ANIM_BUTTON_DELETE,
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};
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enum FileMenuAction {
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FILE_MENU_SAVE_LIBRARY,
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FILE_MENU_SAVE_AS_LIBRARY,
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FILE_MENU_MAKE_LIBRARY_UNIQUE,
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FILE_MENU_EDIT_LIBRARY,
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FILE_MENU_SAVE_ANIMATION,
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FILE_MENU_SAVE_AS_ANIMATION,
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FILE_MENU_MAKE_ANIMATION_UNIQUE,
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FILE_MENU_EDIT_ANIMATION,
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};
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enum FileDialogAction {
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FILE_DIALOG_ACTION_OPEN_LIBRARY,
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FILE_DIALOG_ACTION_SAVE_LIBRARY,
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FILE_DIALOG_ACTION_OPEN_ANIMATION,
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FILE_DIALOG_ACTION_SAVE_ANIMATION,
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};
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FileDialogAction file_dialog_action = FILE_DIALOG_ACTION_OPEN_ANIMATION;
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StringName file_dialog_animation;
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StringName file_dialog_library;
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AcceptDialog *error_dialog = nullptr;
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bool adding_animation = false;
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StringName adding_animation_to_library;
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EditorFileDialog *file_dialog = nullptr;
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ConfirmationDialog *add_library_dialog = nullptr;
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LineEdit *add_library_name = nullptr;
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Label *add_library_validate = nullptr;
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PopupMenu *file_popup = nullptr;
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Tree *tree = nullptr;
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Object *player = nullptr;
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void _add_library();
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void _add_library_validate(const String &p_name);
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void _add_library_confirm();
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void _load_library();
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void _load_file(String p_path);
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void _item_renamed();
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void _button_pressed(TreeItem *p_item, int p_column, int p_id, MouseButton p_button);
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void _file_popup_selected(int p_id);
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bool updating = false;
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protected:
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void _update_editor(Object *p_player);
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static void _bind_methods();
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public:
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void set_animation_player(Object *p_player);
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void show_dialog();
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void update_tree();
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AnimationLibraryEditor();
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};
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#endif // ANIMATION_LIBRARY_EDITOR_H
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