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* Focus into the LineEdit, then perform input to search the list of events by the events assigned. * New specialised editor-only control for this: EventListenerLineEdit. Line edit is a good candidate for such a control because you can focus it, override it's input handling, and show the event all in one control. Update InputEventConfigurationDialog to use event listener line edit rather than the separate tabs. * Cleaner look - no need for tabs. * Simpler code.
135 lines
5.2 KiB
C++
135 lines
5.2 KiB
C++
/*************************************************************************/
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/* editor_settings_dialog.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_SETTINGS_DIALOG_H
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#define EDITOR_SETTINGS_DIALOG_H
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#include "editor/action_map_editor.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_sectioned_inspector.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/rich_text_label.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/texture_rect.h"
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class EditorUndoRedoManager;
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class EditorSettingsDialog : public AcceptDialog {
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GDCLASS(EditorSettingsDialog, AcceptDialog);
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bool updating = false;
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TabContainer *tabs = nullptr;
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Control *tab_general = nullptr;
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Control *tab_shortcuts = nullptr;
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LineEdit *search_box = nullptr;
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LineEdit *shortcut_search_box = nullptr;
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EventListenerLineEdit *shortcut_search_by_event = nullptr;
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SectionedInspector *inspector = nullptr;
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// Shortcuts
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enum ShortcutButton {
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SHORTCUT_ADD,
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SHORTCUT_EDIT,
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SHORTCUT_ERASE,
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SHORTCUT_REVERT
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};
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Tree *shortcuts = nullptr;
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InputEventConfigurationDialog *shortcut_editor = nullptr;
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bool is_editing_action = false;
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String current_edited_identifier;
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Array current_events;
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int current_event_index = -1;
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Timer *timer = nullptr;
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Ref<EditorUndoRedoManager> undo_redo;
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virtual void cancel_pressed() override;
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virtual void ok_pressed() override;
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void _settings_changed();
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void _settings_property_edited(const String &p_name);
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void _settings_save();
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virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
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void _notification(int p_what);
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void _update_icons();
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void _event_config_confirmed();
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void _create_shortcut_treeitem(TreeItem *p_parent, const String &p_shortcut_identifier, const String &p_display, Array &p_events, bool p_allow_revert, bool p_is_common, bool p_is_collapsed);
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Array _event_list_to_array_helper(const List<Ref<InputEvent>> &p_events);
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void _update_builtin_action(const String &p_name, const Array &p_events);
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void _update_shortcut_events(const String &p_path, const Array &p_events);
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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void _tabs_tab_changed(int p_tab);
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void _focus_current_search_box();
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void _filter_shortcuts(const String &p_filter);
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void _filter_shortcuts_by_event(const Ref<InputEvent> &p_event);
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bool _should_display_shortcut(const String &p_name, const Array &p_events) const;
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void _update_shortcuts();
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void _shortcut_button_pressed(Object *p_item, int p_column, int p_idx, MouseButton p_button = MouseButton::LEFT);
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void _shortcut_cell_double_clicked();
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static void _undo_redo_callback(void *p_self, const String &p_name);
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Label *restart_label = nullptr;
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TextureRect *restart_icon = nullptr;
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PanelContainer *restart_container = nullptr;
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Button *restart_close_button = nullptr;
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void _editor_restart_request();
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void _editor_restart();
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void _editor_restart_close();
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protected:
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static void _bind_methods();
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public:
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void popup_edit_settings();
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EditorSettingsDialog();
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~EditorSettingsDialog();
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};
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#endif // EDITOR_SETTINGS_DIALOG_H
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