godot/platform/linuxbsd
Matias N. Goldberg 0818408db5 Fix wrong Wayland path if building with opengl3=no
Godot checks if there's Vulkan or GLES3 support.
If no support is found, it shows an error message.

However the code for this error message is left out when building with
opengl3=no
2024-10-12 20:20:12 -03:00
..
doc_classes
export Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
wayland Fix wrong Wayland path if building with opengl3=no 2024-10-12 20:20:12 -03:00
x11 Fix window_set_current_screen for maximized windows. 2024-10-03 10:38:32 +03:00
crash_handler_linuxbsd.cpp
crash_handler_linuxbsd.h
dbus-so_wrap.c
dbus-so_wrap.h
detect.py Replace squish with bcdec for BC decompression 2024-09-26 14:42:54 +02:00
fontconfig-so_wrap.c
fontconfig-so_wrap.h
freedesktop_portal_desktop.cpp [Linux] Make file filters case insensitive. 2024-08-28 11:13:47 +03:00
freedesktop_portal_desktop.h
freedesktop_screensaver.cpp
freedesktop_screensaver.h
godot_linuxbsd.cpp
joypad_linux.cpp Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
joypad_linux.h
libudev-so_wrap.c
libudev-so_wrap.h
os_linuxbsd.cpp
os_linuxbsd.h
platform_config.h
platform_gl.h
platform_linuxbsd_builders.py
README.md
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
speechd-so_wrap.c
speechd-so_wrap.h
tts_linux.cpp
tts_linux.h
xkbcommon-so_wrap.c
xkbcommon-so_wrap.h

Linux/*BSD platform port

This folder contains the C++ code for the Linux/*BSD platform port.

See also misc/dist/linux folder for additional files used by this platform.

Documentation

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.