godot/servers/rendering/renderer_rd
2022-07-15 23:55:15 +02:00
..
effects Fix typo in roughness shaders 2022-06-26 12:43:21 +10:00
environment Merge pull request #62344 from BastiaanOlij/extract_dependencies 2022-07-06 13:24:46 +02:00
forward_clustered Merge pull request #62277 from RandomShaper/depth_buffer_no_sampling 2022-07-08 11:34:09 +02:00
forward_mobile Merge pull request #62344 from BastiaanOlij/extract_dependencies 2022-07-06 13:24:46 +02:00
shaders Fix dead link in TAA resolve shader comment 2022-07-09 22:51:54 +02:00
storage_rd Prevent possible crash when mesh is freed 2022-07-06 19:52:54 +03:00
cluster_builder_rd.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
cluster_builder_rd.h Split dependency logic 2022-06-28 00:10:29 +10:00
effects_rd.cpp Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
effects_rd.h Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Fix DirectionalLight2D and PointLight2D shadows not rendering correctly 2022-07-15 23:55:15 +02:00
renderer_canvas_render_rd.h Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_compositor_rd.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_compositor_rd.h Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_scene_environment_rd.cpp
renderer_scene_environment_rd.h
renderer_scene_render_rd.cpp Rename soft shadow quality project settings for easier searching 2022-07-13 19:56:02 +02:00
renderer_scene_render_rd.h Rename soft shadow quality project settings for easier searching 2022-07-13 19:56:02 +02:00
renderer_scene_sky_rd.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_scene_sky_rd.h Split dependency logic 2022-06-28 00:10:29 +10:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h Clean up Hash Functions 2022-06-20 12:54:19 +02:00