godot/platform/linuxbsd/wayland
Riteo 0d1826e084 Wayland: Avoid recreating input objects on capability change
Before, multiple capability events would instantiate the same object
over and over as long as its bit was set. This caused issues with
hotplug and device suspension.
2024-08-09 15:42:23 +02:00
..
dynwrappers
detect_prime_egl.cpp
detect_prime_egl.h
display_server_wayland.cpp Wayland: check for suspended flag when unsuspending 2024-07-16 00:11:22 +02:00
display_server_wayland.h Wayland: minimize surface commits and limit them to the main thread 2024-06-28 01:47:25 +02:00
egl_manager_wayland_gles.cpp
egl_manager_wayland_gles.h
egl_manager_wayland.cpp
egl_manager_wayland.h
key_mapping_xkb.cpp
key_mapping_xkb.h
rendering_context_driver_vulkan_wayland.cpp
rendering_context_driver_vulkan_wayland.h
SCsub
wayland_thread.cpp Wayland: Avoid recreating input objects on capability change 2024-08-09 15:42:23 +02:00
wayland_thread.h Wayland: minimize surface commits and limit them to the main thread 2024-06-28 01:47:25 +02:00