godot/editor
Hugo Locurcio 16876bec76
Fix crash when trying to save with no scenes and scripts open
This could occur when attempting to save project settings when
no scenes or scripts are open (which is common in a brand new project).
2021-05-18 19:48:38 +02:00
..
debugger Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
fileserver Make all file access 64-bit (uint64_t) 2021-05-17 15:06:19 +02:00
icons Add "Support Godot Development" option to the editor's Help menu 2021-05-15 01:58:29 +02:00
import Make all file access 64-bit (uint64_t) 2021-05-17 15:06:19 +02:00
plugins Fix crash when trying to save with no scenes and scripts open 2021-05-18 19:48:38 +02:00
translations i18n: Sync translations with Weblate 2021-05-18 12:09:50 +02:00
action_map_editor.cpp Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
action_map_editor.h Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
animation_bezier_editor.cpp Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
animation_bezier_editor.h
animation_track_editor_plugins.cpp Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
animation_track_editor_plugins.h
animation_track_editor.cpp Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
animation_track_editor.h
array_property_edit.cpp
array_property_edit.h
audio_stream_preview.cpp
audio_stream_preview.h
code_editor.cpp Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
code_editor.h
connections_dialog.cpp Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
connections_dialog.h
create_dialog.cpp Improve the editor theme 2021-04-27 22:38:26 +02:00
create_dialog.h
dependency_editor.cpp Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
dependency_editor.h
dictionary_property_edit.cpp
dictionary_property_edit.h
doc_tools.cpp
doc_tools.h
editor_about.cpp Make it possible to copy the Godot version identifier by clicking it 2021-04-28 17:35:57 +02:00
editor_about.h Make it possible to copy the Godot version identifier by clicking it 2021-04-28 17:35:57 +02:00
editor_asset_installer.cpp Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
editor_asset_installer.h
editor_atlas_packer.cpp
editor_atlas_packer.h
editor_audio_buses.cpp Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
editor_audio_buses.h
editor_autoload_settings.cpp
editor_autoload_settings.h
editor_builders.py Use a DynamicFont for the default project theme 2021-05-17 15:19:13 +02:00
editor_data.cpp Provide a way to hook into Inspectors UndoRedo. 2021-05-04 09:55:22 +02:00
editor_data.h Provide a way to hook into Inspectors UndoRedo. 2021-05-04 09:55:22 +02:00
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_export.cpp Make all file access 64-bit (uint64_t) 2021-05-17 15:06:19 +02:00
editor_export.h
editor_feature_profile.cpp
editor_feature_profile.h
editor_file_dialog.cpp Fix crashes in *_input functions 2021-04-05 08:52:21 +02:00
editor_file_dialog.h
editor_file_system.cpp Change EditorFileSystem and ScriptEditor file sorting order to improve consistency. 2021-05-18 10:42:06 +02:00
editor_file_system.h FileSystem: Force update when we delete a folder from the editor and searching changes only if we change the directory successfully in the scan_fs_changes 2021-05-01 22:12:02 -03:00
editor_folding.cpp
editor_folding.h
editor_fonts.cpp
editor_fonts.h
editor_help_search.cpp
editor_help_search.h
editor_help.cpp Rename LineEdit caret_* properties getters and setters to match property 2021-04-17 12:41:23 +01:00
editor_help.h
editor_inspector.cpp Provide a way to hook into Inspectors UndoRedo. 2021-05-04 09:55:22 +02:00
editor_inspector.h
editor_layouts_dialog.cpp
editor_layouts_dialog.h
editor_log.cpp Merge pull request #48466 from EricEzaM/output-log-save-state 2021-05-07 00:47:41 +02:00
editor_log.h Made Editor Log buttons save their state, per project. 2021-05-06 00:48:19 +10:00
editor_native_shader_source_visualizer.cpp
editor_native_shader_source_visualizer.h
editor_node.cpp i18n: Sync translations with Weblate 2021-05-18 12:09:50 +02:00
editor_node.h Add "Support Godot Development" option to the editor's Help menu 2021-05-15 01:58:29 +02:00
editor_path.cpp
editor_path.h
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_plugin.cpp Provide a way to hook into Inspectors UndoRedo. 2021-05-04 09:55:22 +02:00
editor_plugin.h Provide a way to hook into Inspectors UndoRedo. 2021-05-04 09:55:22 +02:00
editor_properties_array_dict.cpp Improve the editor theme 2021-04-27 22:38:26 +02:00
editor_properties_array_dict.h
editor_properties.cpp Fix EditorPropertyEasing capturing drag events originated outside of it 2021-05-12 12:39:43 +03:00
editor_properties.h
editor_resource_picker.cpp Add EditorResourcePicker control based on the Inspector editor for Resources 2021-05-17 15:26:22 +03:00
editor_resource_picker.h Add EditorResourcePicker control based on the Inspector editor for Resources 2021-05-17 15:26:22 +03:00
editor_resource_preview.cpp
editor_resource_preview.h
editor_run_native.cpp
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_run.cpp Implement the %command% placeholder in the Main Run Args setting 2021-05-07 00:05:02 +02:00
editor_run.h
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
editor_sectioned_inspector.h
editor_settings.cpp Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 2021-05-17 17:38:02 +02:00
editor_settings.h
editor_spin_slider.cpp Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
editor_spin_slider.h
editor_themes.cpp Add outlines and contrasting backgrounds to the editor UI elements 2021-05-12 01:45:56 +03:00
editor_themes.h
editor_translation_parser.cpp Remove uses of auto for better readability and online code reviews 2021-04-26 14:59:28 +02:00
editor_translation_parser.h
editor_vcs_interface.cpp
editor_vcs_interface.h
editor_zoom_widget.cpp Rework the TileSet resource and TileMap nodes: 2021-05-07 18:06:17 +02:00
editor_zoom_widget.h Rework the TileSet resource and TileMap nodes: 2021-05-07 18:06:17 +02:00
export_template_manager.cpp
export_template_manager.h
filesystem_dock.cpp Merge pull request #37796 from Gogsi/master 2021-05-18 11:45:05 +02:00
filesystem_dock.h Make shortcut for focusing searchbar in filesystem dock 2021-05-13 20:13:17 -04:00
find_in_files.cpp Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
find_in_files.h
groups_editor.cpp Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
groups_editor.h
import_defaults_editor.cpp
import_defaults_editor.h
import_dock.cpp
import_dock.h
inspector_dock.cpp Improve the editor theme 2021-04-27 22:38:26 +02:00
inspector_dock.h
localization_editor.cpp ICU: Update to version 69.1, improve ICU data export process. 2021-04-22 16:56:53 +03:00
localization_editor.h ICU: Update to version 69.1, improve ICU data export process. 2021-04-22 16:56:53 +03:00
multi_node_edit.cpp
multi_node_edit.h
node_3d_editor_gizmos.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
node_3d_editor_gizmos.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
node_dock.cpp
node_dock.h
plugin_config_dialog.cpp
plugin_config_dialog.h
pot_generator.cpp Remove uses of auto for better readability and online code reviews 2021-04-26 14:59:28 +02:00
pot_generator.h
progress_dialog.cpp
progress_dialog.h
project_export.cpp Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
project_export.h
project_manager.cpp Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
project_manager.h Make it possible to copy the Godot version identifier by clicking it 2021-04-28 17:35:57 +02:00
project_settings_editor.cpp Improve Project Settings Editor 2021-05-14 13:58:43 +03:00
project_settings_editor.h Improve Project Settings Editor 2021-05-14 13:58:43 +03:00
property_editor.cpp Improve the editor theme 2021-04-27 22:38:26 +02:00
property_editor.h
property_selector.cpp Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
property_selector.h
quick_open.cpp Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
quick_open.h
register_exporters.h
rename_dialog.cpp Rename LineEdit caret_* properties getters and setters to match property 2021-04-17 12:41:23 +01:00
rename_dialog.h
reparent_dialog.cpp
reparent_dialog.h
scene_tree_dock.cpp Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
scene_tree_dock.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
scene_tree_editor.cpp Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
scene_tree_editor.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
script_create_dialog.cpp Improve the editor theme 2021-04-27 22:38:26 +02:00
script_create_dialog.h Warn when creating a script with the same name as the parent class 2021-04-06 22:43:00 -04:00
SCsub
settings_config_dialog.cpp Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
settings_config_dialog.h
shader_globals_editor.cpp
shader_globals_editor.h