godot/main
reduz a9beb7aa8c Shadow map rendering optimization
-All shadow rendering is done with raster now (no compute)
-All shadow rendering is done by rendering directly to the shadow atlas
-Improved how buffer clearing is done to optimize the above.
-Ability to set shadows as 16 bits.
2021-01-24 20:17:28 -03:00
..
app_icon.png
main_builders.py
main_timer_sync.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
main_timer_sync.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
main.cpp Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
main.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
performance.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
performance.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub
splash_editor.png Update AUTHORS and DONORS list 2020-10-28 14:06:22 +01:00
splash.png