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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
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Here's to a great year 2021 for all Godot users 🎆
281 lines
8.1 KiB
C++
281 lines
8.1 KiB
C++
/*************************************************************************/
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/* editor_audio_buses.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITORAUDIOBUSES_H
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#define EDITORAUDIOBUSES_H
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#include "editor/editor_file_dialog.h"
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#include "editor_plugin.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/control.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/panel.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/gui/slider.h"
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#include "scene/gui/texture_progress_bar.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/tree.h"
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class EditorAudioBuses;
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class EditorAudioBus : public PanelContainer {
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GDCLASS(EditorAudioBus, PanelContainer);
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Ref<Texture2D> disabled_vu;
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LineEdit *track_name;
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MenuButton *bus_options;
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VSlider *slider;
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int cc;
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static const int CHANNELS_MAX = 4;
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struct {
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bool prev_active = false;
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float peak_l = 0;
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float peak_r = 0;
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TextureProgressBar *vu_l = nullptr;
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TextureProgressBar *vu_r = nullptr;
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} channel[CHANNELS_MAX];
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OptionButton *send;
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PopupMenu *effect_options;
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PopupMenu *bus_popup;
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PopupMenu *delete_effect_popup;
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Panel *audio_value_preview_box;
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Label *audio_value_preview_label;
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Timer *preview_timer;
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Button *solo;
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Button *mute;
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Button *bypass;
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Tree *effects;
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bool updating_bus;
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bool is_master;
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mutable bool hovering_drop;
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void _gui_input(const Ref<InputEvent> &p_event);
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void _effects_gui_input(Ref<InputEvent> p_event);
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void _bus_popup_pressed(int p_option);
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void _name_changed(const String &p_new_name);
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void _name_focus_exit() { _name_changed(track_name->get_text()); }
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void _volume_changed(float p_normalized);
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float _normalized_volume_to_scaled_db(float normalized);
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float _scaled_db_to_normalized_volume(float db);
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void _show_value(float slider_value);
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void _hide_value_preview();
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void _solo_toggled();
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void _mute_toggled();
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void _bypass_toggled();
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void _send_selected(int p_which);
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void _effect_edited();
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void _effect_add(int p_which);
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void _effect_selected();
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void _delete_effect_pressed(int p_option);
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void _effect_rmb(const Vector2 &p_pos);
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void _update_visible_channels();
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virtual Variant get_drag_data(const Point2 &p_point) override;
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virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
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virtual void drop_data(const Point2 &p_point, const Variant &p_data) override;
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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friend class EditorAudioBuses;
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EditorAudioBuses *buses;
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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void update_bus();
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void update_send();
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EditorAudioBus(EditorAudioBuses *p_buses = nullptr, bool p_is_master = false);
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};
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class EditorAudioBusDrop : public Control {
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GDCLASS(EditorAudioBusDrop, Control);
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virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
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virtual void drop_data(const Point2 &p_point, const Variant &p_data) override;
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mutable bool hovering_drop;
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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EditorAudioBusDrop();
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};
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class EditorAudioBuses : public VBoxContainer {
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GDCLASS(EditorAudioBuses, VBoxContainer);
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HBoxContainer *top_hb;
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ScrollContainer *bus_scroll;
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HBoxContainer *bus_hb;
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EditorAudioBusDrop *drop_end;
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Label *file;
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Button *add;
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Button *load;
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Button *save_as;
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Button *_default;
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Button *_new;
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Timer *save_timer;
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String edited_path;
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void _add_bus();
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void _update_buses();
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void _update_bus(int p_index);
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void _update_sends();
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void _delete_bus(Object *p_which);
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void _duplicate_bus(int p_which);
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void _reset_bus_volume(Object *p_which);
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void _request_drop_end();
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void _drop_at_index(int p_bus, int p_index);
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void _server_save();
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void _select_layout();
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void _load_layout();
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void _save_as_layout();
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void _load_default_layout();
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void _new_layout();
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EditorFileDialog *file_dialog;
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bool new_layout;
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void _file_dialog_callback(const String &p_string);
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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void open_layout(const String &p_path);
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static EditorAudioBuses *register_editor();
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EditorAudioBuses();
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};
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class EditorAudioMeterNotches : public Control {
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GDCLASS(EditorAudioMeterNotches, Control);
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private:
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struct AudioNotch {
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float relative_position = 0;
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float db_value = 0;
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bool render_db_value = false;
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_FORCE_INLINE_ AudioNotch(float r_pos, float db_v, bool rndr_val) {
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relative_position = r_pos;
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db_value = db_v;
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render_db_value = rndr_val;
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}
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_FORCE_INLINE_ AudioNotch(const AudioNotch &n) {
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relative_position = n.relative_position;
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db_value = n.db_value;
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render_db_value = n.render_db_value;
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}
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_FORCE_INLINE_ AudioNotch &operator=(const EditorAudioMeterNotches::AudioNotch &n) {
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relative_position = n.relative_position;
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db_value = n.db_value;
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render_db_value = n.render_db_value;
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return *this;
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}
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_FORCE_INLINE_ AudioNotch() {}
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};
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List<AudioNotch> notches;
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public:
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float line_length = 5.0f;
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float label_space = 2.0f;
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float btm_padding = 9.0f;
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float top_padding = 5.0f;
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Color notch_color;
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void add_notch(float p_normalized_offset, float p_db_value, bool p_render_value = false);
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Size2 get_minimum_size() const override;
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private:
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static void _bind_methods();
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void _notification(int p_what);
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void _draw_audio_notches();
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public:
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EditorAudioMeterNotches();
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};
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class AudioBusesEditorPlugin : public EditorPlugin {
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GDCLASS(AudioBusesEditorPlugin, EditorPlugin);
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EditorAudioBuses *audio_bus_editor;
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public:
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virtual String get_name() const override { return "SampleLibrary"; }
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bool has_main_screen() const override { return false; }
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virtual void edit(Object *p_node) override;
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virtual bool handles(Object *p_node) const override;
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virtual void make_visible(bool p_visible) override;
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AudioBusesEditorPlugin(EditorAudioBuses *p_node);
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~AudioBusesEditorPlugin();
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};
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#endif // EDITORAUDIOBUSES_H
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