Go to file
2018-11-14 15:55:50 -03:00
core Ensure that array passed to physics is always counter clockwise, fixes #15361. 2018-11-14 15:55:50 -03:00
doc doc: Sync classref with current source 2018-11-13 11:06:50 +01:00
drivers Do not error on empty shader, just treat it as invalid by default. Fixes #15998. 2018-11-14 10:58:16 -03:00
editor Add proper warnings when attempting to create a ViewporTexture in a resource that is not fit for it. Closes #16006. 2018-11-14 11:33:39 -03:00
main Merge pull request #23597 from vnen/network-fs-fix 2018-11-10 21:54:14 +01:00
misc [macOS] Fix file associations (for *.scn, *.tscn and project.godot). 2018-11-10 22:49:07 +02:00
modules Merge pull request #22940 from Faless/lws_buffers_bis 2018-11-13 09:54:06 +01:00
platform Fix gcc version check when running scons in python 3. 2018-11-14 12:25:50 +00:00
scene Ensure that array passed to physics is always counter clockwise, fixes #15361. 2018-11-14 15:55:50 -03:00
servers Merge pull request #23248 from dlasalle/fog 2018-11-14 10:24:55 -03:00
thirdparty Update libwebsocket to 3.0.1 2018-11-03 17:45:33 +01:00
.appveyor.yml
.clang-format
.editorconfig
.gitattributes
.gitignore Merge pull request #23436 from Toshiwoz/primitives_properties 2018-11-02 08:08:17 +01:00
.mailmap
.travis.yml
AUTHORS.md Update AUTHORS and DONORS list 2018-11-05 14:49:42 +01:00
CHANGELOG.md doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
CODEOWNERS
compat.py
CONTRIBUTING.md doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
COPYRIGHT.txt
DONORS.md Update AUTHORS and DONORS list 2018-11-05 14:49:42 +01:00
gles_builders.py Dont use equality operators with None singleton in python files 2018-10-27 01:18:15 +02:00
icon.png
icon.svg
ISSUE_TEMPLATE.md
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg
methods.py Dont use equality operators with None singleton in python files 2018-10-27 01:18:15 +02:00
platform_methods.py
README.md doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
SConstruct Merge pull request #23279 from marcelofg55/osx_server 2018-10-29 21:25:46 +01:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge