godot/core/math
K. S. Ernest (iFire) Lee f9b488508c
Add PackedVector4Array Variant type
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
..
a_star_grid_2d.compat.inc
a_star_grid_2d.cpp
a_star_grid_2d.h
a_star.compat.inc
a_star.cpp
a_star.h
aabb.cpp
aabb.h [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
audio_frame.h
basis.cpp Fix incorrect name of Basis global scale getter 2024-04-16 04:26:52 -07:00
basis.h Fix incorrect name of Basis global scale getter 2024-04-16 04:26:52 -07:00
bvh_abb.h
bvh_cull.inc
bvh_debug.inc
bvh_integrity.inc
bvh_logic.inc
bvh_misc.inc
bvh_pair.inc
bvh_public.inc
bvh_refit.inc
bvh_split.inc
bvh_structs.inc
bvh_tree.h
bvh.h
color_names.inc
color.cpp
color.h
convex_hull.cpp Update lingering do/while(0) defines 2024-04-04 14:17:22 -05:00
convex_hull.h
delaunay_2d.h
delaunay_3d.h [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
disjoint_set.h
dynamic_bvh.cpp
dynamic_bvh.h
expression.cpp
expression.h
face3.cpp
face3.h
geometry_2d.cpp Replace Clipper1 library by Clipper2 library 2024-04-20 13:37:59 +02:00
geometry_2d.h
geometry_3d.cpp
geometry_3d.h
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp
math_funcs.h
plane.cpp
plane.h
projection.cpp Merge pull request #90063 from aaronfranke/really-floaty 2024-04-04 14:36:57 +02:00
projection.h Merge pull request #90063 from aaronfranke/really-floaty 2024-04-04 14:36:57 +02:00
quaternion.cpp
quaternion.h
quick_hull.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h
rect2.cpp
rect2.h [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
rect2i.cpp
rect2i.h [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
SCsub
static_raycaster.cpp
static_raycaster.h
transform_2d.cpp
transform_2d.h
transform_3d.cpp
transform_3d.h
transform_interpolator.cpp
transform_interpolator.h
triangle_mesh.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
vector2.h [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
vector2i.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
vector2i.h [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
vector3.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
vector3.h [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
vector3i.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
vector3i.h [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
vector4.cpp Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
vector4.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
vector4i.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
vector4i.h [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00