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area_3d.cpp
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Merge pull request #42742 from madmiraal/fix-12215
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2021-05-18 20:00:48 +02:00 |
area_3d.h
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Merge pull request #42742 from madmiraal/fix-12215
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2021-05-18 20:00:48 +02:00 |
audio_stream_player_3d.cpp
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Merge pull request #38224 from Calinou/increase-audiostreamplayer3d-unit-size
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2021-06-03 16:56:38 +02:00 |
audio_stream_player_3d.h
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Increase the default AudioStreamPlayer3D unit size to 10
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2021-05-06 02:45:46 +02:00 |
bone_attachment_3d.cpp
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
bone_attachment_3d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
camera_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
camera_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
collision_object_3d.cpp
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Rename CollisionObject3D input_event signal position and normal parameters
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2021-06-07 08:52:24 +01:00 |
collision_object_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
collision_polygon_3d.cpp
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KinematicBody split between new CharacterBody and PhysicsBody
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2021-06-04 11:40:36 -07:00 |
collision_polygon_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
collision_shape_3d.cpp
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KinematicBody split between new CharacterBody and PhysicsBody
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2021-06-04 11:40:36 -07:00 |
collision_shape_3d.h
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Create CollisionObject3D debug shapes using RS
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2021-05-05 09:12:50 +02:00 |
cpu_particles_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
cpu_particles_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
decal.cpp
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Hide more options of disabled properties
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2021-03-03 20:51:35 -03:00 |
decal.h
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Hide more options of disabled properties
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2021-03-03 20:51:35 -03:00 |
gpu_particles_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
gpu_particles_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
gpu_particles_collision_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
gpu_particles_collision_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
immediate_geometry_3d.cpp
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
immediate_geometry_3d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
light_3d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
light_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
lightmap_gi.cpp
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Core: Move DirAccess and FileAccess to core/io
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2021-06-11 14:52:39 +02:00 |
lightmap_gi.h
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
lightmap_probe.cpp
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lightmap_probe.h
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lightmapper.cpp
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
lightmapper.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
listener_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
listener_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
mesh_instance_3d.cpp
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Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake
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2021-05-16 14:01:01 +02:00 |
mesh_instance_3d.h
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Expose creating multiple-convex-collision static bodies to GDScript
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2021-04-27 06:56:04 +03:00 |
multimesh_instance_3d.cpp
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multimesh_instance_3d.h
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navigation_agent_3d.cpp
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Fix NavigationAgent3D not emitting "target_reached" Signal
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2021-04-27 12:31:50 +02:00 |
navigation_agent_3d.h
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Fix NavigationAgent3D not emitting "target_reached" Signal
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2021-04-27 12:31:50 +02:00 |
navigation_obstacle_3d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
navigation_obstacle_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
navigation_region_3d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
navigation_region_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
node_3d.cpp
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Rename Node3D's property translation to position
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2021-06-04 09:54:52 +01:00 |
node_3d.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
occluder_instance_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
occluder_instance_3d.h
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
path_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
path_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
physics_body_3d.cpp
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Use degrees instead of rad for floor_max_angle property in CharacterBody
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2021-06-08 16:00:31 -07:00 |
physics_body_3d.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
physics_joint_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
physics_joint_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
position_3d.cpp
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position_3d.h
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proximity_group_3d.cpp
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proximity_group_3d.h
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ray_cast_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
ray_cast_3d.h
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Adding Raycast3D custom debug shape thickness and color
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2021-03-04 11:17:26 +01:00 |
reflection_probe.cpp
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Tweak dozens of editor property hints for consistency
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2021-05-25 02:50:35 +02:00 |
reflection_probe.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
remote_transform_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
remote_transform_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
SCsub
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Disable Skeleton3D when compiling without 3D
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2021-06-04 08:33:50 -04:00 |
skeleton_3d.cpp
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Disable Skeleton3D when compiling without 3D
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2021-06-04 08:33:50 -04:00 |
skeleton_3d.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
skeleton_ik_3d.cpp
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Rename Variant TRANSFORM to TRANSFORM3D
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2021-06-03 07:30:01 -04:00 |
skeleton_ik_3d.h
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Rename files and the exposed name for Transform3D
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2021-06-03 07:30:01 -04:00 |
soft_body_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
soft_body_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
spring_arm_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
spring_arm_3d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
sprite_3d.cpp
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Change frame_coords to Vector2i
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2021-05-23 21:38:27 +02:00 |
sprite_3d.h
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Change frame_coords to Vector2i
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2021-05-23 21:38:27 +02:00 |
vehicle_body_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
vehicle_body_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
velocity_tracker_3d.cpp
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
velocity_tracker_3d.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
visibility_notifier_3d.cpp
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More explanatory names for RigidBody modes
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2021-06-04 11:40:36 -07:00 |
visibility_notifier_3d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
visual_instance_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
visual_instance_3d.h
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
voxel_gi.cpp
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
voxel_gi.h
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
voxelizer.cpp
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
voxelizer.h
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
world_environment.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
world_environment.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
xr_nodes.cpp
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Add stereoscopic rendering through multiview
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2021-06-13 22:52:20 +10:00 |
xr_nodes.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |