mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
34 lines
1.3 KiB
XML
34 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeSmoothStep" inherits="VisualShaderNode" version="4.0">
|
|
<brief_description>
|
|
Calculates a SmoothStep function within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language.
|
|
Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise, the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeSmoothStep.OpType" default="0">
|
|
A type of operands and returned value.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
|
|
A scalar type.
|
|
</constant>
|
|
<constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
|
|
A vector type.
|
|
</constant>
|
|
<constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType">
|
|
A vector type. [code]edge0[/code] and [code]edge1[/code] are using a scalar type.
|
|
</constant>
|
|
<constant name="OP_TYPE_MAX" value="3" enum="OpType">
|
|
Represents the size of the [enum OpType] enum.
|
|
</constant>
|
|
</constants>
|
|
</class>
|