godot/platform/osx/os_osx.h
bruvzg 15a9f94346 Add macOS DisplayServer implementation.
Change global menu to use Callable, add support for check items and submenus.
2020-03-26 16:24:05 +01:00

108 lines
3.8 KiB
C++

/*************************************************************************/
/* os_osx.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OS_OSX_H
#define OS_OSX_H
#include "core/input/input_filter.h"
#include "crash_handler_osx.h"
#include "drivers/coreaudio/audio_driver_coreaudio.h"
#include "drivers/coremidi/midi_driver_coremidi.h"
#include "drivers/unix/os_unix.h"
#include "joypad_osx.h"
#include "servers/audio_server.h"
class OS_OSX : public OS_Unix {
virtual void delete_main_loop();
bool force_quit;
JoypadOSX *joypad_osx;
#ifdef COREAUDIO_ENABLED
AudioDriverCoreAudio audio_driver;
#endif
#ifdef COREMIDI_ENABLED
MIDIDriverCoreMidi midi_driver;
#endif
CrashHandler crash_handler;
MainLoop *main_loop;
public:
String open_with_filename;
protected:
virtual void initialize_core();
virtual void initialize();
virtual void finalize();
virtual void initialize_joypads();
virtual void set_main_loop(MainLoop *p_main_loop);
public:
virtual String get_name() const;
virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false);
virtual MainLoop *get_main_loop() const;
virtual String get_config_path() const;
virtual String get_data_path() const;
virtual String get_cache_path() const;
virtual String get_bundle_resource_dir() const;
virtual String get_godot_dir_name() const;
virtual String get_system_dir(SystemDir p_dir) const;
Error shell_open(String p_uri);
String get_locale() const;
virtual String get_executable_path() const;
virtual String get_unique_id() const; //++
virtual bool _check_internal_feature_support(const String &p_feature);
void run();
void disable_crash_handler();
bool is_disable_crash_handler() const;
virtual Error move_to_trash(const String &p_path);
OS_OSX();
};
#endif