godot/scene/2d
Hugo Locurcio 523d6b2ae8
Merge pull request #47395 from sygi/shape_idx_collision
Add shape_idx to CollisionObject2D mouse_entered signal
2021-07-16 19:05:08 +02:00
..
animated_sprite_2d.cpp
animated_sprite_2d.h
area_2d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
area_2d.h
audio_stream_player_2d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Enable Camera2D smoothing on limit change 2021-06-30 16:21:29 -07:00
camera_2d.h
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
canvas_modulate.h
collision_object_2d.cpp Merge pull request #47395 from sygi/shape_idx_collision 2021-07-16 19:05:08 +02:00
collision_object_2d.h Merge pull request #47395 from sygi/shape_idx_collision 2021-07-16 19:05:08 +02:00
collision_polygon_2d.cpp KinematicBody split between new CharacterBody and PhysicsBody 2021-06-04 11:40:36 -07:00
collision_polygon_2d.h
collision_shape_2d.cpp KinematicBody split between new CharacterBody and PhysicsBody 2021-06-04 11:40:36 -07:00
collision_shape_2d.h
cpu_particles_2d.cpp Fix color properties of particle nodes/material 2021-07-04 02:14:31 +02:00
cpu_particles_2d.h
gpu_particles_2d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
gpu_particles_2d.h
joints_2d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
joints_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
mesh_instance_2d.h
multimesh_instance_2d.cpp Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
multimesh_instance_2d.h
navigation_agent_2d.cpp
navigation_agent_2d.h
navigation_obstacle_2d.cpp
navigation_obstacle_2d.h
navigation_region_2d.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
navigation_region_2d.h
node_2d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
node_2d.h Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp
path_2d.h
physical_bone_2d.cpp Add support for controlling physics nodes' behavior when disabled 2021-06-30 09:20:44 -07:00
physical_bone_2d.h Initialize PhysicalBone2D::parent_skeleton 2021-06-13 12:10:11 +08:00
physics_body_2d.cpp Move sync to physics to StaticBody2D 2021-07-15 10:13:27 -07:00
physics_body_2d.h Move sync to physics to StaticBody2D 2021-07-15 10:13:27 -07:00
polygon_2d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
polygon_2d.h Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp Rename is_a_parent_of() to is_ancestor_of() 2021-06-21 08:39:28 -06:00
remote_transform_2d.h
SCsub
skeleton_2d.cpp Fixed mistake in binding of Skeleton2D::execute_modifications 2021-06-08 12:18:33 +10:00
skeleton_2d.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
sprite_2d.cpp Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
sprite_2d.h
tile_map.cpp Fix crash when using TileMap::fix_invalid_tiles 2021-06-14 14:58:55 +08:00
tile_map.h Deleted YSort, moved its functionality directly into Node2D. 2021-06-05 00:55:25 -07:00
touch_screen_button.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
touch_screen_button.h
visible_on_screen_notifier_2d.cpp Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
visible_on_screen_notifier_2d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00