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Rémi Verschelde 1566da2a6f Merge pull request #4373 from bojidar-bg/draw-camera2d-screen
Add preview of the Camera2D's screen boundaries
2016-04-19 20:48:23 +02:00
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core Merge pull request #4345 from mownier/add/getter/http-client-connection 2016-04-18 13:50:09 +02:00
demos Merge pull request #4169 from slapin/ik 2016-04-06 18:32:38 +02:00
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drivers Merge pull request #4329 from mrezai/openssl-1.0.2g 2016-04-18 19:21:46 +02:00
main Always set default clear color 2016-04-15 19:20:50 +02:00
modules Subclasses can now extend from other subclasses contained in scripts derived from relative paths. 2016-04-09 03:23:33 +01:00
platform remove unused resources and add korean locale for android 2016-04-19 11:10:55 +09:00
scene Add preview of the Camera2D's screen boundaries 2016-04-19 16:07:06 +03:00
servers Merge pull request #4273 from bojidar-bg/add-layers-and-masks-to-3d 2016-04-12 13:17:26 +02:00
tools Merge pull request #4359 from neikeq/pr-issue-4351 2016-04-18 08:17:30 +02:00
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.gitignore Fixes the month consistency issue in enums and get_date etc 2016-03-13 15:27:39 -07:00
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GODOT

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Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

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Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

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