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172 lines
7.4 KiB
C++
172 lines
7.4 KiB
C++
/*************************************************************************/
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/* world_environment.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "world_environment.h"
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#include "scene/3d/node_3d.h"
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#include "scene/main/window.h"
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void WorldEnvironment::_notification(int p_what) {
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switch (p_what) {
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case Node3D::NOTIFICATION_ENTER_WORLD:
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case Node3D::NOTIFICATION_ENTER_TREE: {
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if (environment.is_valid()) {
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add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
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_update_current_environment();
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}
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if (camera_effects.is_valid()) {
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add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
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_update_current_camera_effects();
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}
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} break;
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case Node3D::NOTIFICATION_EXIT_WORLD:
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case Node3D::NOTIFICATION_EXIT_TREE: {
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if (environment.is_valid()) {
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remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
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_update_current_environment();
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}
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if (camera_effects.is_valid()) {
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remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
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_update_current_camera_effects();
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}
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} break;
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}
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}
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void WorldEnvironment::_update_current_environment() {
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WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
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if (first) {
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get_viewport()->find_world_3d()->set_environment(first->environment);
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} else {
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get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
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}
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get_tree()->call_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
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}
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void WorldEnvironment::_update_current_camera_effects() {
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WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
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if (first) {
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get_viewport()->find_world_3d()->set_camera_effects(first->camera_effects);
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} else {
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get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
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}
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get_tree()->call_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
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}
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void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
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if (environment == p_environment) {
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return;
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}
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if (is_inside_tree() && environment.is_valid()) {
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remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
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}
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environment = p_environment;
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if (is_inside_tree() && environment.is_valid()) {
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add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
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}
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if (is_inside_tree()) {
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_update_current_environment();
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} else {
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update_configuration_warnings();
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}
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}
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Ref<Environment> WorldEnvironment::get_environment() const {
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return environment;
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}
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void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
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if (camera_effects == p_camera_effects) {
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return;
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}
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if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
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remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
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}
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camera_effects = p_camera_effects;
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if (is_inside_tree() && camera_effects.is_valid()) {
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add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
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}
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if (is_inside_tree()) {
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_update_current_camera_effects();
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} else {
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update_configuration_warnings();
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}
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}
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Ref<CameraEffects> WorldEnvironment::get_camera_effects() const {
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return camera_effects;
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}
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TypedArray<String> WorldEnvironment::get_configuration_warnings() const {
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TypedArray<String> warnings = Node::get_configuration_warnings();
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if (!environment.is_valid() && !camera_effects.is_valid()) {
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warnings.push_back(TTR("To have any visible effect, WorldEnvironment requires its \"Environment\" property to contain an Environment, its \"Camera Effects\" property to contain a CameraEffects resource, or both."));
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}
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if (!is_inside_tree()) {
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return warnings;
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}
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if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() != environment) {
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warnings.push_back(("Only the first Environment has an effect in a scene (or set of instantiated scenes)."));
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}
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if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() != camera_effects) {
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warnings.push_back(TTR("Only one WorldEnvironment is allowed per scene (or set of instantiated scenes)."));
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}
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return warnings;
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}
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void WorldEnvironment::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_environment", "env"), &WorldEnvironment::set_environment);
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ClassDB::bind_method(D_METHOD("get_environment"), &WorldEnvironment::get_environment);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
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ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &WorldEnvironment::set_camera_effects);
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ClassDB::bind_method(D_METHOD("get_camera_effects"), &WorldEnvironment::get_camera_effects);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects");
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}
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WorldEnvironment::WorldEnvironment() {
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}
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