godot/drivers
Fabio Alessandrelli 9b9a723c77 Some fixes for shaders and WebGL2
Add padding to UBO data to be multiple of 16 bytes
Add precision definition for samplers
Replace texture2D (deprecated) with texture in shaders
2017-08-11 23:26:24 +02:00
..
alsa -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
convex_decomp Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00
gl_context Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gles2 Clang-formatting *.cpp and *.h (some files excluded) 2017-07-22 18:14:08 +07:00
gles3 Some fixes for shaders and WebGL2 2017-08-11 23:26:24 +02:00
png Clang-formatting *.cpp and *.h (some files excluded) 2017-07-22 18:14:08 +07:00
pulseaudio -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
rtaudio Fix double finalisation of audio drivers 2017-08-02 11:45:19 -03:00
unix Explicitily unsed AI_NUMERICHOST flag to fix HTML5 2017-08-11 19:39:36 +02:00
windows Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
xaudio2 Clang-formatting *.cpp and *.h (some files excluded) 2017-07-22 18:14:08 +07:00
zlib style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
register_driver_types.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
register_driver_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00