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George Marques 15458c8e6a
Add Windows Universal export to editor
- Use OPENSSL_ENABLED definition to the whole source to detect it
  anywhere.
- Add WinRT/UWP template files with manifest and default images.
2016-09-06 13:09:45 -03:00
bin Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
core Fix root path resolution on PCK file 2016-09-03 19:35:42 -03:00
doc Merge pull request #5670 from timoschwarzer/feature/camera2d_limit_smoothing 2016-08-30 16:52:55 +02:00
drivers Add Windows Universal export to editor 2016-09-06 13:09:45 -03:00
main Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
modules Patch thirdy-party libraries to build for WinRT 2016-09-03 19:46:26 -03:00
platform Add Windows Universal export to editor 2016-09-06 13:09:45 -03:00
scene Merge pull request #5670 from timoschwarzer/feature/camera2d_limit_smoothing 2016-08-30 16:52:55 +02:00
servers Fix some warnings 2016-07-25 16:46:26 +02:00
tools Add Windows Universal export to editor 2016-09-06 13:09:45 -03:00
.editorconfig
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
CONTRIBUTING.md
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg
ISSUE_TEMPLATE
LICENSE.md
LOGO_LICENSE.md
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg
methods.py Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
README.md
SConstruct Add android_add_default_config for config.py 2016-07-07 04:03:50 +09:00
version.py Bump version to 2.2-alpha 2016-08-03 17:59:01 +02:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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