Go to file
volzhs 153a3146d0 AnimationNodeTransition name begins from 0
and added "state" string for default name not to confuse it as number
2019-01-09 14:44:41 +09:00
core Repair String lstrip and rstrip. 2019-01-07 17:34:44 +00:00
doc clarified and filled out particles material doc 2019-01-07 12:26:36 +01:00
drivers Merge pull request #24301 from marcelofg55/default_device_pulseaudio 2019-01-07 20:10:50 +01:00
editor i18n: Sync translation template with current source 2019-01-07 16:57:52 +01:00
main Repair String lstrip and rstrip. 2019-01-07 17:34:44 +00:00
misc escaped '&' in macos osx_tools.app Info.plist 2019-01-02 18:11:21 -08:00
modules Use 'release_debug' for mono export templates 2019-01-08 01:44:54 +01:00
platform Merge pull request #24592 from volzhs/android-etc 2019-01-04 16:49:49 +01:00
scene AnimationNodeTransition name begins from 0 2019-01-09 14:44:41 +09:00
servers doc: Fix wrong references found by Sphinx and new makerst.py 2019-01-07 12:15:01 +01:00
thirdparty Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
.appveyor.yml AppVeyor: Force installing SCons 3.0.1 2019-01-01 23:31:08 +01:00
.clang-format
.editorconfig Update zstd to 1.3.8 2019-01-03 22:35:20 -02:00
.gitattributes
.gitignore
.mailmap
.travis.yml
AUTHORS.md Update AUTHORS and DONORS list 2018-11-05 14:49:42 +01:00
CHANGELOG.md doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
CODEOWNERS
compat.py
CONTRIBUTING.md Add some links to CONTRIBUTING.md 2018-11-20 14:27:35 +01:00
COPYRIGHT.txt Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
DONORS.md Update DONORS list 2018-12-07 10:25:18 +01:00
gles_builders.py Remove trailing whitespace 2018-11-20 11:15:02 +01:00
icon.png
icon.svg
ISSUE_TEMPLATE.md
LICENSE.txt Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
LOGO_LICENSE.md
logo.png
logo.svg
methods.py [macOS] Fixed a problem sdk path could not be detected 2018-11-26 19:42:17 +09:00
platform_methods.py
README.md doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
SConstruct Fix possible error in "disable_advanced_gui" flag's description 2018-12-21 00:21:10 -02:00
version.py Bump version to 3.1-beta 2019-01-07 17:13:59 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge