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animated_sprite.cpp
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Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
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2016-07-06 23:46:04 -03:00 |
animated_sprite.h
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 -03:00 |
area_2d.cpp
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Fix #6480, area duplicated param
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2016-09-29 18:12:45 +02:00 |
area_2d.h
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back_buffer_copy.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
back_buffer_copy.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
camera_2d.cpp
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Center camera2D with the proper viewport size
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2016-09-15 08:17:23 -03:00 |
camera_2d.h
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Added a few functions to make 2D split screen easier.
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2016-09-14 15:55:14 -03:00 |
canvas_item.cpp
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2D Shaders are working again using the new syntax, though all is buggy in general
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2016-10-10 18:31:01 -03:00 |
canvas_item.h
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2D Shaders are working again using the new syntax, though all is buggy in general
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2016-10-10 18:31:01 -03:00 |
canvas_modulate.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
canvas_modulate.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
collision_object_2d.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
collision_object_2d.h
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collision_polygon_2d.cpp
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 -03:00 |
collision_polygon_2d.h
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 -03:00 |
collision_shape_2d.cpp
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 -03:00 |
collision_shape_2d.h
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 -03:00 |
joints_2d.cpp
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joints_2d.h
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light_2d.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
light_2d.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
light_occluder_2d.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
light_occluder_2d.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
navigation2d.cpp
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Remove unused variables (fourth pass) + dead code
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2016-07-08 16:47:55 +02:00 |
navigation2d.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
navigation_polygon.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
navigation_polygon.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
node_2d.cpp
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Fix for #6158. Converting Vector2 to Size2 for scaling functions.
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2016-09-19 23:31:45 -07:00 |
node_2d.h
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Fix for #6158. Converting Vector2 to Size2 for scaling functions.
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2016-09-19 23:31:45 -07:00 |
parallax_background.cpp
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Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example.
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2016-06-26 16:22:20 -03:00 |
parallax_background.h
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Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example.
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2016-06-26 16:22:20 -03:00 |
parallax_layer.cpp
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Improve parallax mirroring algorithm
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2016-06-27 10:40:33 +02:00 |
parallax_layer.h
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Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example.
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2016-06-26 16:22:20 -03:00 |
particles_2d.cpp
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 -03:00 |
particles_2d.h
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 -03:00 |
path_2d.cpp
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i18n: Proofreading of all strings
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2016-05-21 00:21:57 +02:00 |
path_2d.h
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 -03:00 |
path_texture.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
path_texture.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
physics_body_2d.cpp
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-Fixed issue in Kinematicbody2D
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2016-09-01 12:03:55 -03:00 |
physics_body_2d.h
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-Fixed issue in Kinematicbody2D
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2016-09-01 12:03:55 -03:00 |
polygon_2d.cpp
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Fix for #6158. Converting Vector2 to Size2 for scaling functions.
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2016-09-19 23:31:45 -07:00 |
polygon_2d.h
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Fix for #6158. Converting Vector2 to Size2 for scaling functions.
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2016-09-19 23:31:45 -07:00 |
position_2d.cpp
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position_2d.h
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ray_cast_2d.cpp
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More improvements to visual script..
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2016-08-31 17:58:51 -03:00 |
ray_cast_2d.h
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More improvements to visual script..
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2016-08-31 17:58:51 -03:00 |
remote_transform_2d.cpp
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 -03:00 |
remote_transform_2d.h
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 -03:00 |
sample_player_2d.cpp
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-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
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2016-06-19 01:43:02 -03:00 |
sample_player_2d.h
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 -03:00 |
screen_button.cpp
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screen_button.h
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SCsub
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sound_player_2d.cpp
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sound_player_2d.h
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sprite.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
sprite.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
tile_map.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
tile_map.h
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Added Tile Origin = Bottom Left option to the TileMap
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2016-06-20 12:18:53 +02:00 |
visibility_notifier_2d.cpp
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prevent bug due to scripts not working in editor and notifier sending signals to it.
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2016-08-08 19:04:12 -03:00 |
visibility_notifier_2d.h
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 -03:00 |
y_sort.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
y_sort.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |