godot/scene
Juan Linietsky 15144c24bd Implement a transient_to_focused mode
This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.

This deprecates the "unparent_when_invisible" function introduced by #76025.
2024-01-14 18:51:44 +01:00
..
2d Add getters to navigation servers 2023-12-19 19:51:49 +01:00
3d Merge pull request #85594 from addmix/camera3d-current-bug 2023-12-19 20:33:00 +01:00
animation Merge pull request #85575 from TokageItLab/Make-unstore-library 2023-12-16 17:49:43 +01:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Emit slider's drag_started signal before the first value change 2023-12-21 11:23:35 +08:00
main Implement a transient_to_focused mode 2024-01-14 18:51:44 +01:00
resources Merge pull request #86169 from Repiteo/gdvirtual-call-refactoring 2023-12-20 15:07:55 +01:00
theme Implement disabled state for Checkbox in Tree 2023-11-15 17:13:34 +01:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h
register_scene_types.cpp Merge pull request #85000 from bruvzg/ed_ui_direction 2023-12-19 13:01:35 +01:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub