godot/scene
Hugo Locurcio 14f40ec70e
Tweak Gravity Scale property hints to make dragging more useful
This also allows a more precise step.
2023-10-01 20:01:46 +02:00
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2d Tweak Gravity Scale property hints to make dragging more useful 2023-10-01 20:01:46 +02:00
3d Tweak Gravity Scale property hints to make dragging more useful 2023-10-01 20:01:46 +02:00
animation Fix GroupedStateMachine reset 2023-09-30 10:37:46 +09:00
audio Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
debugger Fix arg count checks in SceneDebugger 2023-07-19 18:13:15 +02:00
gui Merge pull request #82552 from bruvzg/fd_visible 2023-09-30 11:03:55 +02:00
main [FileDialog] Make set_visible compatible with native dialogs. 2023-09-30 00:40:49 +03:00
resources Merge pull request #82509 from timothyqiu/whats-terrains-peering-bit 2023-09-29 19:46:42 +02:00
theme Use bound theme properties for documentation 2023-09-26 18:48:51 +02:00
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h
register_scene_types.cpp Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub