godot/doc
Ranoller 14e2a99129 Tilemap fix displaced textures and shapes and added center texture and compatibility mode
This commit fix #22989 #15249 #28206. Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961. Idications of #30204 are added
2019-07-02 17:12:58 +02:00
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classes Tilemap fix displaced textures and shapes and added center texture and compatibility mode 2019-07-02 17:12:58 +02:00
tools Add default values to the editor help, docs, and generated RST 2019-06-27 18:29:35 +03:00
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