godot/servers/rendering/renderer_rd/shaders/environment
2023-04-08 12:52:33 +05:00
..
gi.glsl Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported 2022-12-16 09:53:12 -08:00
SCsub
sdfgi_debug_probes.glsl
sdfgi_debug.glsl
sdfgi_direct_light.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
sdfgi_integrate.glsl
sdfgi_preprocess.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
sky.glsl Apply sky fog after luminance multiplier 2023-04-08 12:52:33 +05:00
volumetric_fog_process.glsl fix spotlight shadows in volumetric fog 2023-02-25 16:28:06 +05:00
volumetric_fog.glsl Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
voxel_gi_debug.glsl
voxel_gi_sdf.glsl
voxel_gi.glsl