godot/scene/2d
Rémi Verschelde 336846e547 Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
This was a regression in 3.1 and later from the new inspector, where
PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to
be a normal PROPERTY_HINT_RANGE which also automatically increments its
value when keyed in the animation player.

To avoid code duplication, I made the frames properties use the actual
PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS
usage flag instead.
2019-07-25 09:29:51 +02:00
..
animated_sprite.cpp Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE 2019-07-25 09:29:51 +02:00
animated_sprite.h
area_2d.cpp
area_2d.h
audio_stream_player_2d.cpp
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Camera2D's offset now ignores the limit property 2019-07-05 21:22:09 -04:00
camera_2d.h
canvas_item.cpp Merge pull request #30451 from raphael10241024/fix_outline 2019-07-10 13:38:20 +02:00
canvas_item.h Add width and antialiased parameters to CanvasItem draw_rect() 2019-07-09 20:30:18 +02:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
collision_object_2d.h
collision_polygon_2d.cpp Added release function to PoolVector::Access. 2019-07-06 12:04:27 +01:00
collision_polygon_2d.h
collision_shape_2d.cpp Improve 2D RayCast and one-way collision drawing 2019-07-12 23:50:38 +02:00
collision_shape_2d.h
cpu_particles_2d.cpp Merge pull request #30576 from qarmin/lgtm_coverage 2019-07-20 12:00:13 +02:00
cpu_particles_2d.h added individual particle random lifetime 2019-07-14 23:22:40 -07:00
joints_2d.cpp
joints_2d.h
light_2d.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
light_2d.h
light_occluder_2d.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_2d.cpp
navigation_2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d.cpp
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp
particles_2d.h
path_2d.cpp Fix some issue with TileMap's and other nodes' boundaries 2019-07-08 12:35:52 +03:00
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
physics_body_2d.h
polygon_2d.cpp Fix some issue with TileMap's and other nodes' boundaries 2019-07-08 12:35:52 +03:00
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp Improve 2D RayCast and one-way collision drawing 2019-07-12 23:50:38 +02:00
ray_cast_2d.h
remote_transform_2d.cpp Added force_update_cache() to RemoteTransform and RemoteTransform2D 2019-07-09 14:50:03 +02:00
remote_transform_2d.h Added force_update_cache() to RemoteTransform and RemoteTransform2D 2019-07-09 14:50:03 +02:00
SCsub
skeleton_2d.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
skeleton_2d.h
sprite.cpp Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE 2019-07-25 09:29:51 +02:00
sprite.h
tile_map.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
tile_map.h Fix some issue with TileMap's and other nodes' boundaries 2019-07-08 12:35:52 +03:00
touch_screen_button.cpp
touch_screen_button.h
visibility_notifier_2d.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
visibility_notifier_2d.h
y_sort.cpp
y_sort.h