godot/servers
reduz 141c375581 Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
..
audio Cleanup AudioEffectRecord thread_active variable 2022-06-17 08:54:46 +01:00
camera
debugger
extensions
physics_2d Clean up Hash Functions 2022-06-20 12:54:19 +02:00
physics_3d Clean up Hash Functions 2022-06-20 12:54:19 +02:00
rendering Clean up Hash Functions 2022-06-20 12:54:19 +02:00
text [TextServer] Adds support for TrueType / OpenType collection files (*.TTC, *.OTC). 2022-06-07 11:35:59 +03:00
xr
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
display_server_headless.h
display_server.cpp
display_server.h
navigation_server_2d.cpp Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
navigation_server_2d.h Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
navigation_server_3d.cpp Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
navigation_server_3d.h Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h
physics_server_2d.cpp
physics_server_2d.h
physics_server_3d_wrap_mt.cpp
physics_server_3d_wrap_mt.h
physics_server_3d.cpp
physics_server_3d.h
register_server_types.cpp
register_server_types.h
rendering_server.cpp Automatically update the editor viewport when 3D scaling options are changed 2022-06-19 01:05:17 +02:00
rendering_server.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
SCsub
server_wrap_mt_common.h
text_server.cpp Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
text_server.h Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
xr_server.cpp
xr_server.h