godot/modules/gdscript
Rémi Verschelde fc370b3feb Fix -Wimplicit-fallthrough warnings from GCC 8
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.

The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.

Fixes #26135.
2019-04-05 15:14:53 +02:00
..
doc_classes doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00
editor
config.py
gdscript_compiler.cpp Merge pull request #27128 from bojidar-bg/27111-gdscript-confounding-class 2019-03-27 16:57:04 +01:00
gdscript_compiler.h Fix GDScriptCompiler bugging out with identically-named inner class 2019-03-16 20:41:16 +02:00
gdscript_editor.cpp
gdscript_function.cpp
gdscript_function.h
gdscript_functions.cpp Add object encoding param to serialization methods 2019-04-01 15:53:19 +02:00
gdscript_functions.h
gdscript_parser.cpp Fix -Wimplicit-fallthrough warnings from GCC 8 2019-04-05 15:14:53 +02:00
gdscript_parser.h
gdscript_tokenizer.cpp Fix -Wimplicit-fallthrough warnings from GCC 8 2019-04-05 15:14:53 +02:00
gdscript_tokenizer.h
gdscript.cpp
gdscript.h
register_types.cpp
register_types.h
SCsub