mirror of
https://github.com/godotengine/godot.git
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284 lines
8.9 KiB
XML
284 lines
8.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Projection" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<constructors>
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<constructor name="Projection">
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<return type="Projection" />
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<description>
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</description>
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</constructor>
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<constructor name="Projection">
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<return type="Projection" />
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<param index="0" name="from" type="Projection" />
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<description>
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</description>
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</constructor>
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<constructor name="Projection">
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<return type="Projection" />
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<param index="0" name="from" type="Transform3D" />
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<description>
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</description>
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</constructor>
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<constructor name="Projection">
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<return type="Projection" />
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<param index="0" name="x_axis" type="Vector4" />
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<param index="1" name="y_axis" type="Vector4" />
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<param index="2" name="z_axis" type="Vector4" />
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<param index="3" name="w_axis" type="Vector4" />
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<description>
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Constructs a Projection from four [Vector4] values (matrix columns).
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</description>
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</constructor>
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</constructors>
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<methods>
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<method name="create_depth_correction" qualifiers="static">
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<return type="Projection" />
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<param index="0" name="flip_y" type="bool" />
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<description>
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</description>
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</method>
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<method name="create_fit_aabb" qualifiers="static">
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<return type="Projection" />
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<param index="0" name="aabb" type="AABB" />
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<description>
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</description>
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</method>
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<method name="create_for_hmd" qualifiers="static">
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<return type="Projection" />
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<param index="0" name="eye" type="int" />
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<param index="1" name="aspect" type="float" />
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<param index="2" name="intraocular_dist" type="float" />
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<param index="3" name="display_width" type="float" />
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<param index="4" name="display_to_lens" type="float" />
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<param index="5" name="oversample" type="float" />
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<param index="6" name="z_near" type="float" />
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<param index="7" name="z_far" type="float" />
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<description>
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</description>
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</method>
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<method name="create_frustum" qualifiers="static">
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<return type="Projection" />
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<param index="0" name="left" type="float" />
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<param index="1" name="right" type="float" />
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<param index="2" name="bottom" type="float" />
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<param index="3" name="top" type="float" />
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<param index="4" name="z_near" type="float" />
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<param index="5" name="z_far" type="float" />
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<description>
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</description>
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</method>
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<method name="create_frustum_aspect" qualifiers="static">
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<return type="Projection" />
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<param index="0" name="size" type="float" />
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<param index="1" name="aspect" type="float" />
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<param index="2" name="offset" type="Vector2" />
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<param index="3" name="z_near" type="float" />
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<param index="4" name="z_far" type="float" />
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<param index="5" name="flip_fov" type="bool" default="false" />
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<description>
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</description>
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</method>
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<method name="create_light_atlas_rect" qualifiers="static">
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<return type="Projection" />
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<param index="0" name="rect" type="Rect2" />
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<description>
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</description>
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</method>
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<method name="create_orthogonal" qualifiers="static">
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<return type="Projection" />
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<param index="0" name="left" type="float" />
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<param index="1" name="right" type="float" />
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<param index="2" name="bottom" type="float" />
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<param index="3" name="top" type="float" />
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<param index="4" name="z_near" type="float" />
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<param index="5" name="z_far" type="float" />
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<description>
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</description>
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</method>
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<method name="create_orthogonal_aspect" qualifiers="static">
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<return type="Projection" />
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<param index="0" name="size" type="float" />
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<param index="1" name="aspect" type="float" />
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<param index="2" name="z_near" type="float" />
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<param index="3" name="z_far" type="float" />
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<param index="4" name="flip_fov" type="bool" default="false" />
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<description>
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</description>
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</method>
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<method name="create_perspective" qualifiers="static">
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<return type="Projection" />
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<param index="0" name="fovy" type="float" />
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<param index="1" name="aspect" type="float" />
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<param index="2" name="z_near" type="float" />
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<param index="3" name="z_far" type="float" />
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<param index="4" name="flip_fov" type="bool" default="false" />
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<description>
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</description>
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</method>
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<method name="create_perspective_hmd" qualifiers="static">
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<return type="Projection" />
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<param index="0" name="fovy" type="float" />
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<param index="1" name="aspect" type="float" />
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<param index="2" name="z_near" type="float" />
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<param index="3" name="z_far" type="float" />
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<param index="4" name="flip_fov" type="bool" />
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<param index="5" name="eye" type="int" />
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<param index="6" name="intraocular_dist" type="float" />
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<param index="7" name=" convergence_dist" type="float" />
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<description>
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</description>
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</method>
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<method name="determinant" qualifiers="const">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="flipped_y" qualifiers="const">
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<return type="Projection" />
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<description>
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</description>
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</method>
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<method name="get_aspect" qualifiers="const">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="get_far_plane_half_extents" qualifiers="const">
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<return type="Vector2" />
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<description>
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</description>
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</method>
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<method name="get_fov" qualifiers="const">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="get_fovy" qualifiers="static">
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<return type="float" />
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<param index="0" name="fovx" type="float" />
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<param index="1" name="aspect" type="float" />
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<description>
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</description>
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</method>
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<method name="get_lod_multiplier" qualifiers="const">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="get_pixels_per_meter" qualifiers="const">
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<return type="int" />
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<param index="0" name="for_pixel_width" type="int" />
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<description>
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</description>
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</method>
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<method name="get_projection_plane" qualifiers="const">
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<return type="Plane" />
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<param index="0" name="plane" type="int" />
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<description>
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</description>
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</method>
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<method name="get_viewport_half_extents" qualifiers="const">
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<return type="Vector2" />
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<description>
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</description>
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</method>
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<method name="get_z_far" qualifiers="const">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="get_z_near" qualifiers="const">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="inverse" qualifiers="const">
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<return type="Projection" />
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<description>
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</description>
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</method>
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<method name="is_orthogonal" qualifiers="const">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="jitter_offseted" qualifiers="const">
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<return type="Projection" />
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<param index="0" name="offset" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="perspective_znear_adjusted" qualifiers="const">
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<return type="Projection" />
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<param index="0" name="new_znear" type="float" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="w" type="Vector4" setter="" getter="" default="Vector4(0, 0, 0, 1)">
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</member>
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<member name="x" type="Vector4" setter="" getter="" default="Vector4(1, 0, 0, 0)">
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</member>
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<member name="y" type="Vector4" setter="" getter="" default="Vector4(0, 1, 0, 0)">
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</member>
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<member name="z" type="Vector4" setter="" getter="" default="Vector4(0, 0, 1, 0)">
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</member>
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</members>
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<constants>
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<constant name="PLANE_NEAR" value="0">
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</constant>
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<constant name="PLANE_FAR" value="1">
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</constant>
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<constant name="PLANE_LEFT" value="2">
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</constant>
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<constant name="PLANE_TOP" value="3">
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</constant>
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<constant name="PLANE_RIGHT" value="4">
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</constant>
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<constant name="PLANE_BOTTOM" value="5">
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</constant>
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<constant name="IDENTITY" value="Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)">
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</constant>
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<constant name="ZERO" value="Projection(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)">
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</constant>
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</constants>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<param index="0" name="right" type="Projection" />
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<description>
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</description>
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</operator>
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<operator name="operator *">
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<return type="Projection" />
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<param index="0" name="right" type="Projection" />
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<description>
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</description>
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</operator>
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<operator name="operator *">
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<return type="Vector4" />
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<param index="0" name="right" type="Vector4" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<param index="0" name="right" type="Projection" />
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<description>
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</description>
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</operator>
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<operator name="operator []">
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<return type="Vector4" />
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<param index="0" name="index" type="int" />
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<description>
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</description>
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</operator>
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</operators>
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</class>
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