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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
32 lines
2.3 KiB
XML
32 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="FogMaterial" inherits="Material" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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[Material] used with a [FogVolume] to draw things with the volumetric fog effect.
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</brief_description>
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<description>
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A [Material] resource that can be used by [FogVolume]s to draw volumetric effects.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="albedo" type="Color" setter="set_albedo" getter="get_albedo" default="Color(1, 1, 1, 1)">
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Sets the single-scattering [Color] of the [FogVolume]. Internally [member albedo] is converted into single-scattering which is additively blended with other [FogVolume]s and the [member Environment.volumetric_fog_albedo].
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</member>
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<member name="density" type="float" setter="set_density" getter="get_density" default="1.0">
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Sets the density of the [FogVolume]. Denser objects are more opaque, but may suffer from under-sampling artifacts that look like stripes.
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</member>
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<member name="density_texture" type="Texture3D" setter="set_density_texture" getter="get_density_texture">
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Sets a 3D texture that is used to scale the [member density] of the [FogVolume].
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</member>
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<member name="edge_fade" type="float" setter="set_edge_fade" getter="get_edge_fade" default="0.1">
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Sets the hardness of the edges of the [FogVolume]. A higher number will result in softer edges while a lower number will result in harder edges.
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</member>
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<member name="emission" type="Color" setter="set_emission" getter="get_emission" default="Color(0, 0, 0, 1)">
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Sets the [Color] of the light emitted by the [FogVolume]. Emitted light will not cast light or shadows on other objects, but can be useful for modulating the [Color] of the [FogVolume] independently from light sources.
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</member>
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<member name="height_falloff" type="float" setter="set_height_falloff" getter="get_height_falloff" default="0.0">
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Sets the rate by which the height-based fog decreases in density as height increases in world space. A high falloff will result in a sharp transition, while a low falloff will result in a smoother transition. A value of [code]0[/code] results in uniform-density fog. The height threshold is determined by the height of the associated [FogVolume].
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</member>
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</members>
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</class>
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