godot/drivers/gles3/shaders
Thaddeus Crews dcb59f0e7e Merge pull request #99548 from Repiteo/style/clang-format-19-options
Style: Add 19.1.0 LLVM options to `.clang-format`
2024-11-22 14:54:29 -06:00
..
effects SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Merge pull request #99548 from Repiteo/style/clang-format-19-options 2024-11-22 14:54:29 -06:00
canvas.glsl Mask out shadows on CanvasItems that don't have a matching item_shadow_mask 2024-11-21 22:15:54 -08:00
cube_to_dp.glsl
effect_blur.glsl
feed.glsl Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
lens_distorted.glsl
particles_copy.glsl
particles.glsl
scene.glsl Allow SCREEN_UV to be used in light function of spatial shader 2024-11-19 11:39:49 +03:00
SCsub Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
skeleton.glsl
sky.glsl Reduce shader permutations in the compatibility backend 2024-11-15 23:13:33 -08:00
stdlib_inc.glsl Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle" 2024-10-29 22:17:16 -07:00
tonemap_inc.glsl Fix incorrect Reinhard tonemap operator 2024-09-25 12:34:23 +02:00